ITDebugLog(@"Showing player interface.");
NS_DURING
[[self currentRemote] showPrimaryInterface];
NS_HANDLER
[self networkError:localException];
NS_ENDHANDLER
ITDebugLog(@"Showing player interface.");
NS_DURING
[[self currentRemote] showPrimaryInterface];
NS_HANDLER
[self networkError:localException];
NS_ENDHANDLER
ITDebugLog(@"Remote application terminated.");
playerRunningState = ITMTRemotePlayerNotRunning;
[[self currentRemote] halt];
ITDebugLog(@"Remote application terminated.");
playerRunningState = ITMTRemotePlayerNotRunning;
[[self currentRemote] halt];