return NO;
}
-- (PlayerState)playerState
+- (ITMTRemotePlayerState)playerState
{
return stopped;
}
return nil;
}
+- (float)currentSongRating
+{
+ return 0.00;
+}
+
+- (BOOL)setCurrentSongRating:(float)rating
+{
+ return NO;
+}
+
+- (float)volume
+{
+ return 1.00;
+}
+
+- (BOOL)setVolume:(float)volume
+{
+ return NO;
+}
+
- (NSArray *)eqPresets;
{
return nil;