#import "PreferencesController.h"
-#import "MenuTunes.h"
+#import "MainController.h"
#import "HotKeyCenter.h"
@implementation PreferencesController
-- (id)initWithMenuTunes:(MenuTunes *)tunes;
+- (id)initWithMenuTunes:(MainController *)tunes;
{
if ( (self = [super init]) ) {
int i;
NSImageCell *imgCell = [[[NSImageCell alloc] init] autorelease];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
- NSString *temp;
mt = [tunes retain];
+ [mt registerDefaults];
- //Load the nib
- [NSBundle loadNibNamed:@"Preferences" owner:self];
-
- //Show our window
- [window setLevel:NSStatusWindowLevel];
- [window center];
- [window makeKeyAndOrderFront:nil];
+ [NSBundle loadNibNamed:@"Preferences" owner:self]; //Load the nib
//Set the table view cells up
[imgCell setImageScaling:NSScaleNone];
[allTableView registerForDraggedTypes:[NSArray arrayWithObjects:@"MenuTableViewPboardType", @"AllTableViewPboardType", nil]];
//Set the list of items you can have.
- availableItems = [[NSMutableArray alloc] initWithObjects:@"Current Track Info", @"Upcoming Songs", @"Playlists", @"EQ Presets", @"Play/Pause", @"Next Track", @"Previous Track", @"Fast Forward", @"Rewind", @"<separator>", nil];
+ availableItems = [[NSMutableArray alloc] initWithObjects:@"Current Track Info", @"Upcoming Songs", @"Playlists", @"EQ Presets", @"Song Rating", @"Play/Pause", @"Next Track", @"Previous Track", @"Fast Forward", @"Rewind", @"<separator>", nil];
//Get our preferred menu
myItems = [[[NSUserDefaults standardUserDefaults] arrayForKey:@"menu"] mutableCopy];
- if (myItems == nil)
- {
- myItems = [[NSMutableArray alloc] initWithObjects:@"Play/Pause", @"Next Track", @"Previous Track", @"Fast Forward", @"Rewind", @"<separator>", @"Upcoming Songs", @"Playlists", @"EQ Presets", @"<separator>", @"PreferencesÉ", @"Quit", @"<separator>", @"Current Track Info", nil];
- [[NSUserDefaults standardUserDefaults] setObject:myItems forKey:@"menu"];
- }
//Delete items in the availableItems array that are already part of the menu
for (i = 0; i < [myItems count]; i++) {
}
//Items that show should a submenu image
- submenuItems = [[NSArray alloc] initWithObjects:@"Upcoming Songs", @"Playlists", @"EQ Presets", nil];
+ submenuItems = [[NSArray alloc] initWithObjects:@"Upcoming Songs", @"Playlists", @"EQ Presets", @"Song Rating", nil];
//Fill in the number of songs in advance to show field
- if ([defaults integerForKey:@"SongsInAdvance"]) {
- [songsInAdvance setIntValue:[defaults integerForKey:@"SongsInAdvance"]];
- } else {
- [songsInAdvance setIntValue:5];
- }
+ [songsInAdvance setIntValue:[defaults integerForKey:@"SongsInAdvance"]];
//Fill in hot key buttons
if ([defaults objectForKey:@"PlayPause"]){
}
//Check current track info buttons
-
- //Album and name get special treatment because they are defaults
- if ( (temp = [defaults stringForKey:@"showAlbum"]) ) {
- if ((temp == nil) || [temp isEqualToString:@"1"]) {
- [albumCheckbox setState:NSOnState];
- } else {
- [albumCheckbox setState:NSOffState];
- }
- }
-
- if ( (temp = [defaults stringForKey:@"showName"]) ) {
- if ((temp == nil) || [temp isEqualToString:@"1"]) {
- [nameCheckbox setState:NSOnState];
- } else {
- [nameCheckbox setState:NSOffState];
- }
- }
-
+ [albumCheckbox setState:[defaults boolForKey:@"showAlbum"] ? NSOnState : NSOffState];
+ [nameCheckbox setState:[defaults boolForKey:@"showName"] ? NSOnState : NSOffState];
[artistCheckbox setState:[defaults boolForKey:@"showArtist"] ? NSOnState : NSOffState];
[trackTimeCheckbox setState:[defaults boolForKey:@"showTime"] ? NSOnState : NSOffState];
for (i = 0; i < [loginarray count]; i++) {
NSDictionary *tempDict = [loginarray objectAtIndex:i];
-
- //Here we are seeing if our program is already in loginwindow.plist.
- //See the problem below for this problem here. We will do the same thing.
-
- if ([[[tempDict objectForKey:@"Path"] lastPathComponent] isEqualToString:@"VocabularyBuilder.app"]) {
+ if ([[[tempDict objectForKey:@"Path"] lastPathComponent] isEqualToString:[[[NSBundle mainBundle] bundlePath] lastPathComponent]]) {
[launchAtLoginCheckbox setState:NSOnState];
}
}
}
+
+ //Show our window
+ [window setLevel:NSStatusWindowLevel];
+ [window center];
+ [window makeKeyAndOrderFront:nil];
+ [window setDelegate:self];
}
return self;
}
- (IBAction)apply:(id)sender
{
- ProcessSerialNumber psn;
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:myItems forKey:@"menu"];
if ([launchAtLoginCheckbox state] == NSOnState) {
NSMutableDictionary *loginwindow;
NSMutableArray *loginarray;
+ ComponentInstance temp = OpenDefaultComponent(kOSAComponentType, kAppleScriptSubtype);;
int i;
BOOL skip = NO;
for (i = 0; i < [loginarray count]; i++) {
NSDictionary *tempDict = [loginarray objectAtIndex:i];
-
- //Here we are seeing if our program is already in loginwindow.plist.
- //See the problem below for this problem here. We will do the same thing.
-
- if ([[[tempDict objectForKey:@"Path"] lastPathComponent] isEqualToString:@"VocabularyBuilder.app"]) {
+ if ([[[tempDict objectForKey:@"Path"] lastPathComponent] isEqualToString:[[[NSBundle mainBundle] bundlePath] lastPathComponent]]) {
skip = YES;
}
}
if (!skip) {
- [loginarray addObject:[NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:NO], @"Hide", [[NSBundle mainBundle] bundlePath], @"Path", nil]];
+ AEDesc scriptDesc, resultDesc;
+ NSString *script = [NSString stringWithFormat:@"tell application \"System Events\"\nmake new login item at end of login items with properties {path:\"%@\", kind:\"APPLICATION\"}\nend tell", [[NSBundle mainBundle] bundlePath]];
- [defaults setPersistentDomain:loginwindow forName:@"loginwindow"];
- [defaults synchronize];
+ AECreateDesc(typeChar, [script cString], [script cStringLength],
+ &scriptDesc);
+
+ OSADoScript(temp, &scriptDesc, kOSANullScript, typeChar, kOSAModeCanInteract, &resultDesc);
+
+ AEDisposeDesc(&scriptDesc);
+ AEDisposeDesc(&resultDesc);
+ CloseComponent(temp);
}
} else {
NSMutableDictionary *loginwindow;
for (i = 0; i < [loginarray count]; i++) {
NSDictionary *tempDict = [loginarray objectAtIndex:i];
-
- if ([[[tempDict objectForKey:@"Path"] lastPathComponent] isEqualToString:@"VocabularyBuilder.app"]) {
+ if ([[[tempDict objectForKey:@"Path"] lastPathComponent] isEqualToString:[[[NSBundle mainBundle] bundlePath] lastPathComponent]]) {
[loginarray removeObjectAtIndex:i];
[defaults setPersistentDomain:loginwindow forName:@"loginwindow"];
[defaults synchronize];
[defaults setInteger:5 forKey:@"SongsInAdvance"];
}
- psn = [mt iTunesPSN];
- if (!((psn.highLongOfPSN == kNoProcess) && (psn.lowLongOfPSN == 0))) {
- [mt rebuildMenu];
- }
+ /*{
+ NSArray *apps = [[NSWorkspace sharedWorkspace] launchedApplications];
+ int i;
+
+ for (i = 0; i < [apps count]; i++) {
+ if ([[[apps objectAtIndex:i] objectForKey:@"NSApplicationName"]
+ isEqualToString:@"iTunes"]) {
+ [mt rebuildMenu];
+ }
+ }
+ }*/
[mt clearHotKeys];
}
- (IBAction)okHotKey:(id)sender
{
- NSString *string;
- if (([combo modifiers] <= 0) && ([combo keyCode] >= 0)) {
- [window setLevel:NSNormalWindowLevel];
- NSRunAlertPanel(@"Bad Key Combo", @"Please enter a valid key combo. A valid combo must have a modifier key in it. (Command, option, shift, control).", @"OK", nil, nil, nil);
- [window setLevel:NSStatusWindowLevel];
- return;
- }
-
- string = [combo userDisplayRep];
+ NSString *string = [combo userDisplayRep];
if (string == nil) {
string = @"None";
[keyComboField setStringValue:string];
}
-//
-//
-// Text Field Delegate
//
//
-- (void)controlTextDidChange:(NSNotification *)note
+- (void)windowWillClose:(NSNotification *)note
{
- NSLog(@"%@", [note userInfo]);
+ [mt closePreferences];
}
//