@implementation NetworkObject
+- (id)init
+{
+ if ( (self = [super init]) ) {
+ if (![self requiresPassword]) {
+ _authenticated = YES;
+ } else {
+ _authenticated = NO;
+ }
+ }
+ return self;
+}
+
- (ITMTRemote *)remote
{
- return [[MainController sharedController] currentRemote];
+ if (_authenticated)
+ return [[MainController sharedController] currentRemote];
+ else
+ return nil;
}
- (NSString *)serverName
- (BOOL)sendPassword:(NSData *)password
{
if ([password isEqualToData:[[NSUserDefaults standardUserDefaults] dataForKey:@"sharedPlayerPassword"]]) {
+ _authenticated = YES;
return YES;
} else {
+ _authenticated = NO;
return NO;
}
}