Fixed a bunch of the networking crashes and bugs appearing. All with just 5 lines...
[MenuTunes.git] / MainController.m
index ca0d38d..c235a8f 100755 (executable)
 #import "StatusWindowController.h"
 #import "StatusItemHack.h"
 
-@interface NSImage (WeeAdditions)
-- (NSImage *)imageScaledSmoothlyToSize:(NSSize)scaledSize;
-@end
-
-@implementation NSImage (WeeAdditions)
+@implementation NSImage (SmoothAdditions)
 
 - (NSImage *)imageScaledSmoothlyToSize:(NSSize)scaledSize
 {
@@ -264,7 +260,7 @@ static MainController *sharedController;
             [self setupHotKeys];
             if (![refreshTimer isValid]) {
                 [refreshTimer release];
-                refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:0.5
+                refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5)
                              target:self
                              selector:@selector(timerUpdate)
                              userInfo:nil
@@ -330,17 +326,14 @@ static MainController *sharedController;
 
 - (void)setLatestSongIdentifier:(NSString *)newIdentifier
 {
-    ITDebugLog(@"Setting latest song identifier to %@", newIdentifier);
+    ITDebugLog(@"Setting latest song identifier:");
+    ITDebugLog(@"   - Identifier: %@", newIdentifier);
     [_latestSongIdentifier autorelease];
-    _latestSongIdentifier = [newIdentifier copy];
+    _latestSongIdentifier = [newIdentifier retain];
 }
 
 - (void)timerUpdate
 {
-    if ([networkController isConnectedToServer]) {
-        [statusItem setMenu:[menuController menu]];
-    }
-    
     if ( [self songChanged] && (timerUpdating != YES) && (playerRunningState == ITMTRemotePlayerRunning) ) {
         ITDebugLog(@"The song changed.");
         
@@ -361,6 +354,7 @@ static MainController *sharedController;
         }
         
         timerUpdating = YES;
+        [statusItem setEnabled:NO];
         
         NS_DURING
             latestPlaylistClass = [[self currentRemote] currentPlaylistClass];
@@ -394,6 +388,11 @@ static MainController *sharedController;
         NS_ENDHANDLER
         
         timerUpdating = NO;
+        [statusItem setEnabled:YES];
+    }
+    
+    if ([networkController isConnectedToServer]) {
+        [statusItem setMenu:[menuController menu]];
     }
 }
 
@@ -632,7 +631,7 @@ static MainController *sharedController;
     ITHotKey *hotKey;
     ITDebugLog(@"Setting up hot keys.");
     
-    if (playerRunningState == ITMTRemotePlayerNotRunning) {
+    if (playerRunningState == ITMTRemotePlayerNotRunning && ![[NetworkController sharedController] isConnectedToServer]) {
         return;
     }
     
@@ -770,6 +769,8 @@ static MainController *sharedController;
     NSImage                *art         = nil;
     int                     rating      = -1;
     
+    ITDebugLog(@"Showing track info status window.");
+    
     NS_DURING
         source      = [[self currentRemote] currentSource];
         title       = [[self currentRemote] currentSongTitle];
@@ -777,8 +778,6 @@ static MainController *sharedController;
         [self networkError:localException];
     NS_ENDHANDLER
     
-    ITDebugLog(@"Showing track info status window.");
-    
     if ( title ) {
 
         if ( [df boolForKey:@"showAlbum"] ) {
@@ -863,6 +862,7 @@ static MainController *sharedController;
     } else {
         title = NSLocalizedString(@"noSongPlaying", @"No song is playing.");
     }
+    ITDebugLog(@"Showing current track info status window.");
     [statusWindowController showSongInfoWindowWithSource:source
                                                    title:title
                                                    album:album
@@ -1119,6 +1119,12 @@ static MainController *sharedController;
     [currentRemote release];
     currentRemote = [remoteArray objectAtIndex:0];
     [networkController disconnect];
+    
+    if ([[self currentRemote] playerRunningState] == ITMTRemotePlayerRunning) {
+        [self applicationLaunched:nil];
+    } else {
+        [self applicationTerminated:nil];
+    }
     [self timerUpdate];
     return YES;
 }