menu = [[NSMenu alloc] initWithTitle:@""];
- if ( ( [currentRemote playerRunningStatus] == ITMTRemotePlayerRunning ) ) {
+ if ( ( [currentRemote playerRunningState] == ITMTRemotePlayerRunning ) ) {
[self remotePlayerLaunched:nil];
} else {
[self remotePlayerTerminated:nil];
}
- statusItem = [[ITStatusItem alloc] initWithStatusBar:[NSStatusBar systemStatusBar]
- withLength:NSSquareStatusItemLength];
+ statusItem = [[ITStatusItem alloc] initWithStatusBar:[NSStatusBar systemStatusBar] withLength:NSSquareStatusItemLength];
[statusItem setImage:[NSImage imageNamed:@"menu"]];
[statusItem setAlternateImage:[NSImage imageNamed:@"selected_image"]];
didHaveAlbumName = (([curAlbumName length] > 0) ? YES : NO);
}
}
+ [menu update];
}
//Rebuild the upcoming songs submenu. Can be improved a lot.
- (void)timerUpdate
{
int playlist = [currentRemote currentPlaylistIndex];
- ITMTRemotePlayerState playerState = [currentRemote playerState];
+ ITMTRemotePlayerPlayingState playerPlayingState = [currentRemote playerPlayingState];
- if ((playlist > 0) || playerState != ITMTRemotePlayerStopped) {
+ if ((playlist > 0) || playerPlayingState != ITMTRemotePlayerStopped) {
int trackPlayingIndex = [currentRemote currentSongIndex];
if (trackPlayingIndex != lastSongIndex) {
}
//Update Play/Pause menu item
if (playPauseMenuItem){
- if (playerState == ITMTRemotePlayerPlaying) {
+ if (playerPlayingState == ITMTRemotePlayerPlaying) {
[playPauseMenuItem setTitle:@"Pause"];
} else {
[playPauseMenuItem setTitle:@"Play"];
int curSet = [currentRemote currentEQPresetIndex];
int item = [[sender representedObject] intValue];
[currentRemote switchToEQAtIndex:item];
- [[eqMenu itemAtIndex:curSet - 1] setState:NSOffState];
- [[eqMenu itemAtIndex:item - 1] setState:NSOnState];
+ [[eqMenu itemAtIndex:curSet + 1] setState:NSOffState];
+ [[eqMenu itemAtIndex:item + 2] setState:NSOnState];
}
- (void)playPause:(id)sender
{
- ITMTRemotePlayerState state = [currentRemote playerState];
+ ITMTRemotePlayerPlayingState state = [currentRemote playerPlayingState];
if (state == ITMTRemotePlayerPlaying) {
[currentRemote pause];