@interface MainController(Private)
- (ITMTRemote *)loadRemote;
- (void)setLatestSongIdentifier:(NSString *)newIdentifier;
+- (void)checkForRemoteServer;
- (void)applicationLaunched:(NSNotification *)note;
- (void)applicationTerminated:(NSNotification *)note;
@end
if ([df boolForKey:@"enableSharing"]) {
[self setServerStatus:YES];
} else if ([df boolForKey:@"useSharedPlayer"]) {
- if ([self connectToServer] == 0) {
- [NSTimer scheduledTimerWithTimeInterval:45 target:self selector:@selector(checkForRemoteServer:) userInfo:nil repeats:YES];
- }
+ [self checkForRemoteServer];
}
//Setup for notification of the remote player launching or quitting
name:NSWorkspaceDidLaunchApplicationNotification
object:nil];
- if ( ! [df objectForKey:@"menu"] ) { // If this is nil, defaults have never been registered.
+ if (![df objectForKey:@"menu"]) { // If this is nil, defaults have never been registered.
[[PreferencesController sharedPrefs] registerDefaults];
}
Class remoteClass = [remoteBundle principalClass];
if ([remoteClass conformsToProtocol:@protocol(ITMTRemote)] &&
- [remoteClass isKindOfClass:[NSObject class]]) {
+ [(NSObject *)remoteClass isKindOfClass:[NSObject class]]) {
id remote = [remoteClass remote];
ITDebugLog(@"Adding remote at path %@", bundlePath);
[remoteArray addObject:remote];
- (void)timerUpdate
{
- if ([networkController isConnectedToServer]) {
- [statusItem setMenu:[menuController menu]];
- }
-
if ( [self songChanged] && (timerUpdating != YES) && (playerRunningState == ITMTRemotePlayerRunning) ) {
ITDebugLog(@"The song changed.");
}
timerUpdating = YES;
+ [statusItem setEnabled:NO];
NS_DURING
latestPlaylistClass = [[self currentRemote] currentPlaylistClass];
NS_ENDHANDLER
timerUpdating = NO;
+ [statusItem setEnabled:YES];
+ }
+
+ if ([networkController isConnectedToServer]) {
+ [statusItem setMenu:([[self currentRemote] playerRunningState] == ITMTRemotePlayerRunning) ? [menuController menu] : [menuController menuForNoPlayer]];
}
}
- (void)showPlayer
{
ITDebugLog(@"Beginning show player.");
- if ( ( playerRunningState == ITMTRemotePlayerRunning) ) {
+ //if ( ( playerRunningState == ITMTRemotePlayerRunning) ) {
ITDebugLog(@"Showing player interface.");
NS_DURING
[[self currentRemote] showPrimaryInterface];
NS_HANDLER
[self networkError:localException];
NS_ENDHANDLER
- } else {
+ /*} else {
ITDebugLog(@"Launching player.");
NS_DURING
NSString *path;
if ( (path = [df stringForKey:@"CustomPlayerPath"]) ) {
} else {
- path = [[self currentRemote] playerFullName];
+ pathITDebugLog(@"Showing player interface."); = [[self currentRemote] playerFullName];
}
if (![[NSWorkspace sharedWorkspace] launchApplication:path]) {
ITDebugLog(@"Error Launching Player");
NS_HANDLER
[self networkError:localException];
NS_ENDHANDLER
- }
+ }*/
ITDebugLog(@"Finished show player.");
}
if (result == 1) {
[[PreferencesController sharedPrefs] resetRemotePlayerTextFields];
currentRemote = [[[networkController networkObject] remote] retain];
+
+ [self setupHotKeys];
+ //playerRunningState = ITMTRemotePlayerRunning;
+ playerRunningState = [[self currentRemote] playerRunningState];
+
[refreshTimer invalidate];
refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5)
target:self
[currentRemote release];
currentRemote = [remoteArray objectAtIndex:0];
[networkController disconnect];
+
+ if ([[self currentRemote] playerRunningState] == ITMTRemotePlayerRunning) {
+ [self applicationLaunched:nil];
+ } else {
+ [self applicationTerminated:nil];
+ }
[self timerUpdate];
return YES;
}
-- (void)checkForRemoteServer:(NSTimer *)timer
+- (void)checkForRemoteServer
{
ITDebugLog(@"Checking for remote server.");
+ [NSThread detachNewThreadSelector:@selector(runRemoteServerCheck:) toTarget:self withObject:nil];
+}
+
+- (void)runRemoteServerCheck:(id)sender
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ ITDebugLog(@"Remote server check running.");
if ([networkController checkForServerAtHost:[df stringForKey:@"sharedPlayerHost"]]) {
ITDebugLog(@"Remote server found.");
- [timer invalidate];
- if (![networkController isServerOn] && ![networkController isConnectedToServer]) {
- [[StatusWindowController sharedController] showReconnectQueryWindow];
- }
+ [self performSelectorOnMainThread:@selector(remoteServerFound:) withObject:nil waitUntilDone:NO];
} else {
ITDebugLog(@"Remote server not found.");
+ [self performSelectorOnMainThread:@selector(remoteServerNotFound:) withObject:nil waitUntilDone:NO];
+ }
+ [pool release];
+}
+
+- (void)remoteServerFound:(id)sender
+{
+ if (![networkController isServerOn] && ![networkController isConnectedToServer]) {
+ [[StatusWindowController sharedController] showReconnectQueryWindow];
}
}
+- (void)remoteServerNotFound:(id)sender
+{
+ [NSTimer scheduledTimerWithTimeInterval:90.0 target:self selector:@selector(checkForRemoteServer) userInfo:nil repeats:NO];
+}
+
- (void)networkError:(NSException *)exception
{
ITDebugLog(@"Remote exception thrown: %@: %@", [exception name], [exception reason]);
NSRunCriticalAlertPanel(@"Remote MenuTunes Disconnected", @"The MenuTunes server you were connected to stopped responding or quit. MenuTunes will revert back to the local player.", @"OK", nil, nil);
if ([self disconnectFromServer]) {
[[PreferencesController sharedPrefs] resetRemotePlayerTextFields];
- [NSTimer scheduledTimerWithTimeInterval:45 target:self selector:@selector(checkForRemoteServer:) userInfo:nil repeats:YES];
+ [NSTimer scheduledTimerWithTimeInterval:90.0 target:self selector:@selector(checkForRemoteServer) userInfo:nil repeats:YES];
} else {
ITDebugLog(@"CRITICAL ERROR, DISCONNECTING!");
}
- (void)reconnect
{
if ([self connectToServer] == 0) {
- [NSTimer scheduledTimerWithTimeInterval:45 target:self selector:@selector(checkForRemoteServer:) userInfo:nil repeats:YES];
+ [NSTimer scheduledTimerWithTimeInterval:90.0 target:self selector:@selector(checkForRemoteServer) userInfo:nil repeats:YES];
}
[[StatusWindow sharedWindow] setLocked:NO];
[[StatusWindow sharedWindow] vanish:self];
- (void)applicationLaunched:(NSNotification *)note
{
NS_DURING
- if (!note || [[[note userInfo] objectForKey:@"NSApplicationName"] isEqualToString:[[self currentRemote] playerFullName]]) {
+ if (!note || ([[[note userInfo] objectForKey:@"NSApplicationName"] isEqualToString:[[self currentRemote] playerFullName]] && ![[NetworkController sharedController] isConnectedToServer])) {
ITDebugLog(@"Remote application launched.");
playerRunningState = ITMTRemotePlayerRunning;
[[self currentRemote] begin];
- (void)applicationTerminated:(NSNotification *)note
{
NS_DURING
- if (!note || [[[note userInfo] objectForKey:@"NSApplicationName"] isEqualToString:[[self currentRemote] playerFullName]]) {
+ if (!note || [[[note userInfo] objectForKey:@"NSApplicationName"] isEqualToString:[[self currentRemote] playerFullName]] && ![[NetworkController sharedController] isConnectedToServer]) {
ITDebugLog(@"Remote application terminated.");
playerRunningState = ITMTRemotePlayerNotRunning;
[[self currentRemote] halt];