return NO;
}
-- (PlayerState)playerState
+- (ITMTRemotePlayerState)playerState
{
return stopped;
}
return nil;
}
-- (int)currentSongRating
+- (float)currentSongRating
{
- return 0;
+ return 0.00;
+}
+
+- (BOOL)setCurrentSongRating:(float)rating
+{
+ return NO;
+}
+
+- (float)volume
+{
+ return 1.00;
}
-- (BOOL)setCurrentSongRating:(int)rating
+- (BOOL)setVolume:(float)volume
{
return NO;
}