Fixed a bug in updateTime:
[MenuTunes.git] / StatusWindow.m
index 6e4768f..3a84d8b 100755 (executable)
     float        maxHeight     = ( screenHeight - (SW_BORDER * 2) );
     float        excessWidth   = 0.0;
     float        excessHeight  = 0.0;
-    NSPoint      windowOrigin;
+    NSPoint      windowOrigin  = NSZeroPoint;
     ITImageView *imageView;
     BOOL         shouldAnimate = ( ! (([self visibilityState] == ITWindowAppearingState) ||
                                       ([self visibilityState] == ITWindowVanishingState)) );
     contentHeight = ( ( imageHeight > dataHeight ) ? imageHeight : dataHeight );
 
 //  Setup the Window, and remove all its contentview's subviews.
-    windowWidth  = ( (SW_PAD / divisor) + imageWidth + (SW_SPACE / divisor) + dataWidth + (SW_PAD / divisor) );
+    windowWidth  = ( (SW_PAD / divisor) + imageWidth + ((dataWidth > 0) ? (SW_SPACE / divisor) + dataWidth : 0) + (SW_PAD / divisor) );
     windowHeight = ( (SW_PAD / divisor) + contentHeight + (SW_PAD / divisor) );
     
 //  Constrain size to max limits.  Adjust data sizes accordingly.
     [[[self contentView] subviews] makeObjectsPerformSelector:@selector(removeFromSuperview)];
     
 //  Setup, position, fill, and add the image view to the content view.
-    imageRect = NSMakeRect( (SW_PAD / divisor) + 4,
+    imageRect = NSMakeRect( (SW_PAD / divisor) + ((dataWidth > 0) ? 4 : 0),
                             ((SW_PAD / divisor) + ((contentHeight - imageHeight) / 2)),
                             imageWidth,
                             imageHeight );
                        dataHeight);
 }
 
+- (void)buildImageWindowWithImage:(NSImage *)image
+{
+       if (!_locked) {
+               float divisor = 1.0;
+               NSRect dataRect;
+               
+               if (_sizing == ITTransientStatusWindowSmall) {
+                       divisor = SMALL_DIVISOR;
+               } else if (_sizing == ITTransientStatusWindowMini) {
+                       divisor = MINI_DIVISOR;
+               }
+               
+               [self setImage:image];
+               dataRect = [self setupWindowWithDataSize:NSMakeSize(0, 0)]; //We have no text, so there is no data
+               [[self contentView] setNeedsDisplay:YES];
+       }
+}
+
 - (void)buildTextWindowWithString:(id)text
 {
     if ( ! _locked ) {