float maxHeight = ( screenHeight - (SW_BORDER * 2) );
float excessWidth = 0.0;
float excessHeight = 0.0;
- NSPoint windowOrigin;
+ NSPoint windowOrigin = NSZeroPoint;
ITImageView *imageView;
BOOL shouldAnimate = ( ! (([self visibilityState] == ITWindowAppearingState) ||
([self visibilityState] == ITWindowVanishingState)) );
contentHeight = ( ( imageHeight > dataHeight ) ? imageHeight : dataHeight );
// Setup the Window, and remove all its contentview's subviews.
- windowWidth = ( (SW_PAD / divisor) + imageWidth + (SW_SPACE / divisor) + dataWidth + (SW_PAD / divisor) );
+ windowWidth = ( (SW_PAD / divisor) + imageWidth + ((dataWidth > 0) ? (SW_SPACE / divisor) + dataWidth : 0) + (SW_PAD / divisor) );
windowHeight = ( (SW_PAD / divisor) + contentHeight + (SW_PAD / divisor) );
// Constrain size to max limits. Adjust data sizes accordingly.
[[[self contentView] subviews] makeObjectsPerformSelector:@selector(removeFromSuperview)];
// Setup, position, fill, and add the image view to the content view.
- imageRect = NSMakeRect( (SW_PAD / divisor) + 4,
+ imageRect = NSMakeRect( (SW_PAD / divisor) + ((dataWidth > 0) ? 4 : 0),
((SW_PAD / divisor) + ((contentHeight - imageHeight) / 2)),
imageWidth,
imageHeight );
dataHeight);
}
+- (void)buildImageWindowWithImage:(NSImage *)image
+{
+ if (!_locked) {
+ float divisor = 1.0;
+ NSRect dataRect;
+
+ if (_sizing == ITTransientStatusWindowSmall) {
+ divisor = SMALL_DIVISOR;
+ } else if (_sizing == ITTransientStatusWindowMini) {
+ divisor = MINI_DIVISOR;
+ }
+
+ [self setImage:image];
+ dataRect = [self setupWindowWithDataSize:NSMakeSize(0, 0)]; //We have no text, so there is no data
+ [[self contentView] setNeedsDisplay:YES];
+ }
+}
+
- (void)buildTextWindowWithString:(id)text
{
if ( ! _locked ) {