More bugfixes to networking. Small fix in Preferences. Show Player app launch is...
[MenuTunes.git] / StatusWindow.m
index 3465be3..ef0f878 100755 (executable)
@@ -9,18 +9,18 @@
 #import "StatusWindow.h"
 
 
-#define SW_PAD            24.00
-#define SW_SPACE          24.00
-#define SW_MINW          211.00
-#define SW_BORDER         32.00
-#define SW_METER_PAD       4.00
-#define SW_BUTTON_PAD_R   30.00
-#define SW_BUTTON_PAD_B   24.00
-#define SW_BUTTON_DIV     12.00
-#define SW_BUTTON_EXTRA_W  8.00
-#define SW_SHADOW_SAT      1.25
-#define SMALL_DIVISOR      1.33333
-#define MINI_DIVISOR       1.66667
+#define SW_PAD             24.00
+#define SW_SPACE           24.00
+#define SW_MINW           211.00
+#define SW_BORDER          32.00
+#define SW_METER_PAD        4.00
+#define SW_BUTTON_PAD_R    30.00
+#define SW_BUTTON_PAD_B    24.00
+#define SW_BUTTON_DIV      12.00
+#define SW_BUTTON_EXTRA_W   8.00
+#define SW_SHADOW_SAT       1.25
+#define SMALL_DIVISOR       1.33333
+#define MINI_DIVISOR        1.66667
 
 @interface StatusWindow (Private)
 - (NSRect)setupWindowWithDataSize:(NSSize)dataSize;
@@ -45,7 +45,7 @@
      // Set default values.
         _image  = [[NSImage imageNamed:@"NSApplicationIcon"] retain];
         _locked = NO;
-        _sizing = StatusWindowRegular;
+        _sizing = ITTransientStatusWindowRegular;
     }
     
     return self;
@@ -75,7 +75,7 @@
     [self setExitMode:(flag ? ITTransientStatusWindowExitOnCommand : ITTransientStatusWindowExitAfterDelay)];
 }
 
-- (void)setSizing:(StatusWindowSizing)newSizing
+- (void)setSizing:(ITTransientStatusWindowSizing)newSizing
 {
     _sizing = newSizing;
 }
     float        contentHeight = 0.0;
     float        windowWidth   = 0.0;
     float        windowHeight  = 0.0;
+    NSRect       visibleFrame  = [[self screen] visibleFrame];
+    NSPoint      screenOrigin  = visibleFrame.origin;
+    float        screenWidth   = visibleFrame.size.width;
+    float        screenHeight  = visibleFrame.size.height;
+    float        maxWidth      = ( screenWidth  - (SW_BORDER * 2) );
+    float        maxHeight     = ( screenHeight - (SW_BORDER * 2) );
+    float        excessWidth   = 0.0;
+    float        excessHeight  = 0.0;
+    NSPoint      windowOrigin;
     ITImageView *imageView;
-
-    if ( _sizing == StatusWindowSmall ) {
+    BOOL         shouldAnimate = ( ! (([self visibilityState] == ITWindowAppearingState) ||
+                                      ([self visibilityState] == ITWindowVanishingState)) );
+        
+    if ( _sizing == ITTransientStatusWindowSmall ) {
         divisor = SMALL_DIVISOR;
-    } else if ( _sizing == StatusWindowMini ) {
+    } else if ( _sizing == ITTransientStatusWindowMini ) {
         divisor = MINI_DIVISOR;
     }
 
-    //  Get image width and height.
+//  Get image width and height.
     imageWidth  = ( [_image size].width  / divisor );
     imageHeight = ( [_image size].height / divisor );
     
     windowWidth  = ( (SW_PAD / divisor) + imageWidth + (SW_SPACE / divisor) + dataWidth + (SW_PAD / divisor) );
     windowHeight = ( (SW_PAD / divisor) + contentHeight + (SW_PAD / divisor) );
     
-#warning Adjust frame for positioning here.
+//  Constrain size to max limits.  Adjust data sizes accordingly.
+    excessWidth  = (windowWidth  - maxWidth );
+    excessHeight = (windowHeight - maxHeight);
+
+    if ( excessWidth > 0.0 ) {
+        windowWidth = maxWidth;
+        dataWidth -= excessWidth;
+    }
     
-    [self setFrame:NSMakeRect( (SW_BORDER + [[self screen] visibleFrame].origin.x),
-                               (SW_BORDER + [[self screen] visibleFrame].origin.y),
+    if ( excessHeight > 0.0 ) {
+        windowHeight = maxHeight;
+        dataHeight -= excessHeight;
+    }
+    
+    if ( [self horizontalPosition] == ITWindowPositionLeft ) {
+        windowOrigin.x = ( SW_BORDER + screenOrigin.x );
+    } else if ( [self horizontalPosition] == ITWindowPositionCenter ) {
+        windowOrigin.x = ( screenOrigin.x + (screenWidth / 2) - (windowWidth / 2) );
+    } else if ( [self horizontalPosition] == ITWindowPositionRight ) {
+        windowOrigin.x = ( screenOrigin.x + screenWidth - (windowWidth + SW_BORDER) );
+    }
+    
+    if ( [self verticalPosition] == ITWindowPositionTop ) {
+        windowOrigin.y = ( screenOrigin.y + screenHeight - (windowHeight + SW_BORDER) );
+    } else if ( [self verticalPosition] == ITWindowPositionMiddle ) {
+//      Middle-oriented windows should be slightly proud of the screen's middle.
+        windowOrigin.y = ( (screenOrigin.y + (screenHeight / 2) - (windowHeight / 2)) + (screenHeight / 8) );
+    } else if ( [self verticalPosition] == ITWindowPositionBottom ) {
+        windowOrigin.y = ( SW_BORDER + screenOrigin.y );
+    }
+    
+    [self setFrame:NSMakeRect( windowOrigin.x,
+                               windowOrigin.y,
                                windowWidth,
-                               windowHeight) display:YES animate:YES];
-    [[[self contentView] subviews] makeObjectsPerformSelector:@selector(removeFromSuperview)];
+                               windowHeight) display:YES animate:shouldAnimate];
 
+    [[[self contentView] subviews] makeObjectsPerformSelector:@selector(removeFromSuperview)];
+    
 //  Setup, position, fill, and add the image view to the content view.
-    imageRect = NSMakeRect( (SW_PAD / divisor),
+    imageRect = NSMakeRect( (SW_PAD / divisor) + 4,
                             ((SW_PAD / divisor) + ((contentHeight - imageHeight) / 2)),
                             imageWidth,
                             imageHeight );
-    imageView = [[[NSImageView alloc] initWithFrame:imageRect] autorelease];
+    imageView = [[[ITImageView alloc] initWithFrame:imageRect] autorelease];
+    [imageView setAutoresizingMask:(NSViewMinYMargin | NSViewMaxYMargin)];
     [imageView setImage:_image];
+    [imageView setCastsShadow:YES];
     [[self contentView] addSubview:imageView];
 
     return NSMakeRect( ((SW_PAD / divisor) + imageWidth + (SW_SPACE / divisor)),
         NSFont       *font;
         NSDictionary *attr;
 
-        if ( _sizing == StatusWindowSmall ) {
+        if ( _sizing == ITTransientStatusWindowSmall ) {
             divisor = SMALL_DIVISOR;
-        } else if ( _sizing == StatusWindowMini ) {
+        } else if ( _sizing == ITTransientStatusWindowMini ) {
             divisor = MINI_DIVISOR;
         }
 
         
 //      Create, position, setup, fill, and add the text view to the content view.
         textField = [[[ITTextField alloc] initWithFrame:dataRect] autorelease];
+        [textField setAutoresizingMask:(NSViewHeightSizable | NSViewWidthSizable)];
         [textField setEditable:NO];
         [textField setSelectable:NO];
         [textField setBordered:NO];
         [textField setFont:font];
         [textField setTextColor:[NSColor whiteColor]];
         [textField setCastsShadow:YES];
+        [[textField cell] setWraps:NO];
         [textField setStringValue:text];
         [textField setShadowSaturation:SW_SHADOW_SAT];
         [[self contentView] addSubview:textField];
         NSColor      *offColor    = [NSColor colorWithCalibratedWhite:0.15 alpha:0.50];
         NSMatrix     *volMatrix;
         
-        if ( _sizing == StatusWindowSmall ) {
+        if ( _sizing == ITTransientStatusWindowSmall ) {
             divisor = SMALL_DIVISOR;
-        } else if ( _sizing == StatusWindowMini ) {
+        } else if ( _sizing == ITTransientStatusWindowMini ) {
             divisor = MINI_DIVISOR;
         }
         
         
         [volMatrix setCellSize:NSMakeSize(cellWidth, cellHeight)];
         [volMatrix setIntercellSpacing:NSMakeSize(0, 0)];
+        [volMatrix setAutoresizingMask:(NSViewHeightSizable | NSViewWidthSizable)];
 
         cellEnum = [[volMatrix cells] objectEnumerator];
 
 {
     if ( ! _locked ) {
 
+        float         divisor       = 1.0;
         float         textWidth     = 0.0;
         float         textHeight    = 0.0;
         float         okWidth       = 0.0;
         NSArray      *lines         = [message componentsSeparatedByString:@"\n"];
         id                       oneLine       = nil;
         NSEnumerator *lineEnum      = [lines objectEnumerator];
+        float         baseFontSize  = 18.0;
         ITTextField  *textField;
         ITButton     *okButton;
         ITButton     *cancelButton;
         NSColor      *textColor     = [NSColor whiteColor];
-        NSFont       *font          = [NSFont fontWithName:@"Lucida Grande Bold" size:18];
-        NSDictionary *attr          = [NSDictionary dictionaryWithObject:font forKey:NSFontAttributeName];
-        NSFont       *buttonFont    = [NSFont fontWithName:@"Lucida Grande Bold" size:14];
-        NSDictionary *buttonAttr    = [NSDictionary dictionaryWithObjectsAndKeys:
+        NSFont       *font;
+        NSDictionary *attr;
+        NSFont       *buttonFont;
+        NSDictionary *buttonAttr;
+        
+        if ( _sizing == ITTransientStatusWindowSmall ) {
+            divisor = SMALL_DIVISOR;
+        } else if ( _sizing == ITTransientStatusWindowMini ) {
+            divisor = MINI_DIVISOR;
+        }
+        
+        font = [NSFont fontWithName:@"Lucida Grande Bold" size:(baseFontSize / divisor)];
+        attr = [NSDictionary dictionaryWithObject:font forKey:NSFontAttributeName];
+        buttonFont = [NSFont fontWithName:@"Lucida Grande Bold" size:(14 / divisor)];
+        buttonAttr = [NSDictionary dictionaryWithObjectsAndKeys:
             buttonFont , NSFontAttributeName,
             textColor  , NSForegroundColorAttributeName, 
             nil];
     }
 }
 
+- (NSTimeInterval)animationResizeTime:(NSRect)newFrame
+{
+    return (NSTimeInterval)0.25;
+}
 
 @end