Spin & Zoom effect.
authorKent Sutherland <ksuther@ithinksw.com>
Fri, 2 Jul 2004 03:39:25 +0000 (03:39 +0000)
committerKent Sutherland <ksuther@ithinksw.com>
Fri, 2 Jul 2004 03:39:25 +0000 (03:39 +0000)
ITKit.xcode/project.pbxproj
ITSpinAndZoomWindowEffect.h [new file with mode: 0755]
ITSpinAndZoomWindowEffect.m [new file with mode: 0755]
ITSpinWindowEffect.m
ITWindowEffect.m

index 3f32676..1e394fa 100755 (executable)
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diff --git a/ITSpinAndZoomWindowEffect.h b/ITSpinAndZoomWindowEffect.h
new file mode 100755 (executable)
index 0000000..5f923ec
--- /dev/null
@@ -0,0 +1,23 @@
+/*
+ *     ITKit
+ *  ITSpinAndZoomWindowEffect
+ *    Effect subclass which Spins (expands/shrinks) a window into position on the screen.
+ *
+ *  Original Author : Kent Sutherland <ksutherland@ithinksw.com>
+ *   Responsibility : Kent Sutherland <ksutherland@ithinksw.com>
+ *
+ *  Copyright (c) 2002 - 2004 iThink Software.
+ *  All Rights Reserved
+ *
+ */
+
+
+#import <Cocoa/Cocoa.h>
+#import "ITWindowEffect.h"
+
+
+@interface ITSpinAndZoomWindowEffect : ITWindowEffect <ITWindowEffect> {
+
+}
+
+@end
diff --git a/ITSpinAndZoomWindowEffect.m b/ITSpinAndZoomWindowEffect.m
new file mode 100755 (executable)
index 0000000..029b7bd
--- /dev/null
@@ -0,0 +1,225 @@
+#import "ITSpinAndZoomWindowEffect.h"
+#import "ITCoreGraphicsHacks.h"
+#import "ITTransientStatusWindow.h"
+
+
+@interface ITSpinAndZoomWindowEffect (Private)
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)appearStep;
+- (void)appearFinish;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)vanishStep;
+- (void)vanishFinish;
+- (void)setScale:(float)scale angle:(float)angle;
+@end
+
+
+@implementation ITSpinAndZoomWindowEffect
+
+
++ (NSString *)effectName
+{
+    return @"Spin & Zoom";
+}
+
++ (NSDictionary *)supportedPositions
+{
+    return [NSDictionary dictionaryWithObjectsAndKeys:
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:YES], @"Left",
+            [NSNumber numberWithBool:YES], @"Center",
+            [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:YES], @"Left",
+            [NSNumber numberWithBool:YES], @"Center",
+            [NSNumber numberWithBool:YES], @"Right", nil] , @"Middle" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:YES], @"Left",
+            [NSNumber numberWithBool:YES], @"Center",
+            [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil];
+}
+
+
++ (unsigned int)listOrder
+{
+    return 600;
+}
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark APPEAR METHODS
+/*************************************************************************/
+
+- (void)performAppear
+{
+    __idle = NO;
+    
+    [self setWindowVisibility:ITWindowAppearingState];
+    [self performAppearFromProgress:0.0 effectTime:_effectTime];
+}
+
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+    [_window setEffectProgress:progress];
+    _effectSpeed = (1.0 / (EFFECT_FPS * time));
+    
+    if ( progress == 0.0 ) {
+        [self setScale:0.0 angle:0.0];
+        [_window setAlphaValue:0.0];
+    }
+    
+    [_window orderFront:self];
+    _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+                                                    target:self
+                                                  selector:@selector(appearStep)
+                                                  userInfo:nil
+                                                   repeats:YES];
+}
+
+- (void)appearStep
+{
+    float interSpin = 0.0;
+    [_window setEffectProgress:([_window effectProgress] + _effectSpeed)];
+    [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)];
+    interSpin = (( sin((([_window effectProgress]) * pi) - (pi / 2)) + 1 ) / 2);
+    [self setScale:interSpin angle:-interSpin];
+    [_window setAlphaValue:interSpin];
+
+    if ( [_window effectProgress] >= 1.0 ) {
+        [self appearFinish];
+    }
+}
+
+- (void)appearFinish
+{
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+    [self setWindowVisibility:ITWindowVisibleState];
+    
+    __idle = YES;
+    
+    if ( __shouldReleaseWhenIdle ) {
+        [self release];
+    }
+}
+
+- (void)cancelAppear
+{
+    [self setWindowVisibility:ITWindowVanishingState];
+    
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+    
+    [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
+}
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark VANISH METHODS
+/*************************************************************************/
+
+- (void)performVanish
+{
+    __idle = NO;
+    
+    [self setWindowVisibility:ITWindowVanishingState];
+    [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
+
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+    [_window setEffectProgress:progress];
+    _effectSpeed = (1.0 / (EFFECT_FPS * time));
+    if ( progress == 1.0 ) {
+        [self setScale:1.0 angle:0.0];
+        [_window setAlphaValue:1.0];
+    }
+
+    [_window orderFront:self];
+    _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+                                                    target:self
+                                                  selector:@selector(vanishStep)
+                                                  userInfo:nil
+                                                   repeats:YES];
+}
+
+- (void)vanishStep
+{
+    float interSpin = 1.0;
+    [_window setEffectProgress:([_window effectProgress] - _effectSpeed)];
+    [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)];
+    interSpin = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+    [self setScale:interSpin angle:interSpin];
+    [_window setAlphaValue:interSpin];
+
+    if ( [_window effectProgress] <= 0.0 ) {
+        [self vanishFinish];
+    }
+}
+
+- (void)vanishFinish
+{
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+    [_window orderOut:self];
+    [_window setAlphaValue:1.0];
+    [self setScale:0.0 angle:0.0];
+    [self setWindowVisibility:ITWindowHiddenState];
+    
+    __idle = YES;
+    
+    if ( __shouldReleaseWhenIdle ) {
+        [self release];
+    }
+}
+
+- (void)cancelVanish
+{
+    [self setWindowVisibility:ITWindowAppearingState];
+    
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+    
+    [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
+}
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark PRIVATE METHOD IMPLEMENTATIONS
+/*************************************************************************/
+
+- (void)setScale:(float)scale angle:(float)angle
+{
+    int hPos = [_window horizontalPosition];
+    float radAngle = (angle * 4 * pi);
+    CGAffineTransform transform;
+    NSPoint translation;
+    NSRect screenFrame = [[_window screen] frame];
+    
+    translation.x = screenFrame.origin.x + ([_window frame].size.width / 2.0);
+    translation.y = screenFrame.origin.y + ([_window frame].size.height / 2.0);
+    transform = CGAffineTransformMakeTranslation(translation.x, translation.y);
+    transform = CGAffineTransformScale(transform, 1.0 / scale, 1.0 / scale);
+    transform = CGAffineTransformRotate(transform, radAngle);
+    transform = CGAffineTransformTranslate(transform, -translation.x, -translation.y);
+    
+    if (hPos == ITWindowPositionLeft) {
+        translation.x = -[_window frame].origin.x;
+    } else if (hPos == ITWindowPositionRight) {
+        translation.x = -[_window frame].origin.x;
+    } else {
+        translation.x = -[_window frame].origin.x;
+    }
+    
+    translation.y = -( [[_window screen] frame].size.height - [_window frame].origin.y - [_window frame].size.height );
+    
+    transform = CGAffineTransformTranslate(transform, translation.x, translation.y);
+    CGSSetWindowTransform([NSApp contextID],
+                          (CGSWindowID)[_window windowNumber],
+                          transform);
+}
+
+@end
index b3137bf..ad28792 100755 (executable)
     translation.y = screenFrame.origin.y + ([_window frame].size.height / 2.0);
     transform = CGAffineTransformMakeTranslation(translation.x, translation.y);
     transform = CGAffineTransformRotate(transform, radAngle);
-    //transform = CGAffineTransformScale(transform, 1.0 / progress, 1.0 / progress);
     transform = CGAffineTransformTranslate(transform, -translation.x, -translation.y);
     
     if (hPos == ITWindowPositionLeft) {
     translation.y = -( [[_window screen] frame].size.height - [_window frame].origin.y - [_window frame].size.height );
     
     transform = CGAffineTransformTranslate(transform, translation.x, translation.y);
-    
     CGSSetWindowTransform([NSApp contextID],
                           (CGSWindowID)[_window windowNumber],
                           transform);
index 7111d38..54a73bf 100755 (executable)
@@ -14,6 +14,7 @@
         NSClassFromString(@"ITPivotWindowEffect"),
         NSClassFromString(@"ITZoomWindowEffect"),
         NSClassFromString(@"ITSpinWindowEffect"),
+        NSClassFromString(@"ITSpinAndZoomWindowEffect"),
         nil];
         
     return classes;