as the current implementation is volitile with the way screens are
added/removed dynamically to a system. Considering that positioning is
more important anyway, and that if someone does set this to a screen, and
then that screen disappears, we'll have all sorts of problems, I'm
recommending we keep this functionality out until we can figure out a
better way of implementing it.
ITVerticalWindowPosition _verticalPosition;
ITHorizontalWindowPosition _horizontalPosition;
float _screenPadding;
- int _screenNumber;
+// int _screenNumber;
BOOL _reallyIgnoresEvents;
_verticalPosition = ITWindowPositionBottom;
_horizontalPosition = ITWindowPositionLeft;
_screenPadding = 32.0;
- _screenNumber = 0;
+ //_screenNumber = 0;
_entryEffect = nil;
_exitEffect = nil;
_reallyIgnoresEvents = YES;
_screenPadding = newPadding;
}
-- (int)screenNumber
+/*- (int)screenNumber
{
return _screenNumber;
}
- (void)setScreenNumber:(int)newNumber
{
_screenNumber = newNumber;
-}
+}*/
- (ITWindowEffect *)entryEffect
{
- (void)setHorizontalPosition:(ITHorizontalWindowPosition)newPosition;
- (float)screenPadding;
- (void)setScreenPadding:(float)newPadding;
-- (int)screenNumber;
-- (void)setScreenNumber:(int)newNumber;
+/*- (int)screenNumber;
+- (void)setScreenNumber:(int)newNumber;*/
@end