X-Git-Url: http://git.ithinksw.org/ITKit.git/blobdiff_plain/f3f68377429d64947ab0b32f925eb3632bd7e94b..HEAD:/ITImageCell.m diff --git a/ITImageCell.m b/ITImageCell.m old mode 100755 new mode 100644 index cefbcff..a5d6852 --- a/ITImageCell.m +++ b/ITImageCell.m @@ -1,46 +1,136 @@ #import "ITImageCell.h" - +#import +#import @implementation ITImageCell +- (id)initImageCell:(NSImage *)image { + if ((self = [super initImageCell:image])) { + _scalesSmoothly = YES; + castsShadow = NO; + shadowAzimuth = 90.0; + shadowAmbient = 0.15; + shadowHeight = 1.00; + shadowRadius = 4.00; + } + return self; +} -- (id)initImageCell:(NSImage *)image -{ - if ( (self = [super initImageCell:image]) ) { - _scalesSmoothly = YES; - } - NSLog(@"foo"); - return self; +- (id)init { + if ((self = [super init])) { + _scalesSmoothly = YES; + castsShadow = NO; + shadowAzimuth = 90.0; + shadowAmbient = 0.15; // In my tests, an alpha component of 0.85 perfectly duplicates the old private API's results, resulting in identical shadows. Therefore, the ambient can remain 0.15. + shadowHeight = 1.00; + shadowRadius = 4.00; + } + return self; } +- (void)drawWithFrame:(NSRect)rect inView:(NSView *)controlView { + NSShadow *shadow; + + if (_scalesSmoothly || castsShadow) { + [NSGraphicsContext saveGraphicsState]; + } + + if (_scalesSmoothly) { + [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationHigh]; + [[NSGraphicsContext currentContext] setShouldAntialias:YES]; + } + + if (castsShadow) { + CGFloat height = ((2.0*tan((M_PI/360.0)*(shadowAzimuth-180.0)))*shadowHeight)/(1.0+pow(tan((M_PI/360.0)*(shadowAzimuth-180.0)),2.0)); + CGFloat width = sqrt(pow(shadowHeight, 2.0)-pow(height, 2.0)); + + shadow = [[NSShadow alloc] init]; + [shadow setShadowColor:[[NSColor blackColor] colorWithAlphaComponent:(1.0 - shadowAmbient)]]; + [shadow setShadowOffset:NSMakeSize(width, height)]; + [shadow setShadowBlurRadius:shadowRadius]; + + [shadow set]; + } + + [super drawWithFrame:rect inView:controlView]; + + if (_scalesSmoothly || castsShadow) { + [NSGraphicsContext restoreGraphicsState]; + } + + if (castsShadow) { + [shadow release]; + } +} +- (BOOL)scalesSmoothly { + return _scalesSmoothly; +} -- (void)drawWithFrame:(NSRect)rect inView:(NSView *)controlView -{ - NSImageInterpolation interpolation; +- (void)setScalesSmoothly:(BOOL)flag { + _scalesSmoothly = flag; + [[self controlView] setNeedsDisplay:YES]; +} - if ( _scalesSmoothly ) { - interpolation = [[NSGraphicsContext currentContext] imageInterpolation]; - [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationHigh]; - } - - [super drawWithFrame:rect inView:controlView]; +- (BOOL)castsShadow { + return castsShadow; +} - if ( _scalesSmoothly ) { - [[NSGraphicsContext currentContext] setImageInterpolation:interpolation]; - } +- (void)setCastsShadow:(BOOL)newSetting { + castsShadow = newSetting; + [[self controlView] setNeedsDisplay:YES]; } -- (BOOL)scalesSmoothly -{ - return _scalesSmoothly; +- (float)shadowElevation { + return 45.0; } -- (void)setScalesSmoothly:(BOOL)flag -{ - _scalesSmoothly = flag; - [[self controlView] setNeedsDisplay:YES]; +- (void)setShadowElevation:(float)newElevation { + ITDebugLog(@"setShadowElevation: on ITImageCell objects does nothing."); } +- (float)shadowAzimuth { + return shadowAzimuth; +} + +- (void)setShadowAzimuth:(float)newAzimuth { + shadowAzimuth = newAzimuth; + [[self controlView] setNeedsDisplay:YES]; +} + +- (float)shadowAmbient { + return shadowAmbient; +} + +- (void)setShadowAmbient:(float)newAmbient { + shadowAmbient = newAmbient; + [[self controlView] setNeedsDisplay:YES]; +} + +- (float)shadowHeight { + return shadowHeight; +} + +- (void)setShadowHeight:(float)newHeight { + shadowHeight = newHeight; + [[self controlView] setNeedsDisplay:YES]; +} + +- (float)shadowRadius { + return shadowRadius; +} + +- (void)setShadowRadius:(float)newRadius { + shadowRadius = newRadius; + [[self controlView] setNeedsDisplay:YES]; +} + +- (float)shadowSaturation { + return 1.0; +} + +- (void)setShadowSaturation:(float)newSaturation { + ITDebugLog(@"setShadowSaturation: on ITImageCell objects does nothing."); +} -@end +@end \ No newline at end of file