X-Git-Url: http://git.ithinksw.org/ITKit.git/blobdiff_plain/f2b0d96803579e18b734728916b484828d895e16..490cbda59abb52af3c07957ebc50f337799d6bf3:/ITTextFieldCell.h?ds=sidebyside diff --git a/ITTextFieldCell.h b/ITTextFieldCell.h old mode 100755 new mode 100644 index 50d8cf0..401e599 --- a/ITTextFieldCell.h +++ b/ITTextFieldCell.h @@ -1,54 +1,49 @@ /* * ITKit - * ITTextFieldCell - * Allows shadows to be drawn under text in cells. + * ITTextFieldCell.h * - * Original Author : Matt Judy - * Responsibility : Matt Judy - * Responsibility : Joseph Spiros + * Custom NSTextFieldCell subclass that casts a shadow using CoreGraphics, + * providing support for versions of Cocoa that don't have the NSShadow + * class which was introduced in Mac OS X 10.3 (Panther). * - * Copyright (c) 2003 iThink Software. - * All Rights Reserved + * Copyright (c) 2005 by iThink Software. + * All Rights Reserved. + * + * $Id$ * */ - #import - @interface ITTextFieldCell : NSTextFieldCell { - - BOOL castsShadow; - - float shadowElevation; - float shadowAzimuth; - float shadowAmbient; - float shadowHeight; - float shadowRadius; - float shadowSaturation; - + BOOL castsShadow; + float shadowElevation; + float shadowAzimuth; + float shadowAmbient; + float shadowHeight; + float shadowRadius; + float shadowSaturation; } - (BOOL)castsShadow; - (void)setCastsShadow:(BOOL)newSetting; -- (float)shadowElevation; /* Light source elevation in degrees. Defaults to 45.0 */ +- (float)shadowElevation; /* Light source elevation in degrees. Defaults to 45.0 */ - (void)setShadowElevation:(float)newElevation; -- (float)shadowAzimuth; /* Light source azimuth in degrees. Defaults to 90.0 */ +- (float)shadowAzimuth; /* Light source azimuth in degrees. Defaults to 90.0 */ - (void)setShadowAzimuth:(float)newAzimuth; -- (float)shadowAmbient; /* Amount of ambient light. Defaults to 0.15 */ +- (float)shadowAmbient; /* Amount of ambient light. Defaults to 0.15 */ - (void)setShadowAmbient:(float)newAmbient; -- (float)shadowHeight; /* Height above the canvas. Defaults to 1.0 */ +- (float)shadowHeight; /* Height above the canvas. Defaults to 1.0 */ - (void)setShadowHeight:(float)newHeight; -- (float)shadowRadius; /* Blur radius. Defaults to 4.0 */ +- (float)shadowRadius; /* Blur radius. Defaults to 4.0 */ - (void)setShadowRadius:(float)newRadius; -- (float)shadowSaturation; /* Maximum saturation. Defaults to 1.0 */ +- (float)shadowSaturation; /* Maximum saturation. Defaults to 1.0 */ - (void)setShadowSaturation:(float)newSaturation; - -@end +@end \ No newline at end of file