X-Git-Url: http://git.ithinksw.org/ITKit.git/blobdiff_plain/daa3d05d095cb6ff6038a9c1ed9ccd0e15ef468e..4ff490fc75e62c7dc772093f719e8c44903e7610:/ITPivotWindowEffect.m diff --git a/ITPivotWindowEffect.m b/ITPivotWindowEffect.m index 52b2858..25e21d4 100755 --- a/ITPivotWindowEffect.m +++ b/ITPivotWindowEffect.m @@ -5,20 +5,41 @@ @interface ITPivotWindowEffect (Private) - (void)setPivot:(float)angle; +- (void)performAppearFromProgress:(float)progress effectTime:(float)time; +- (void)appearStep; - (void)appearFinish; +- (void)performVanishFromProgress:(float)progress effectTime:(float)time; +- (void)vanishStep; - (void)vanishFinish; @end @implementation ITPivotWindowEffect + +/*************************************************************************/ +#pragma mark - +#pragma mark APPEAR METHODS +/*************************************************************************/ + - (void)performAppear { - // Cast so the compiler won't gripe - [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowAppearingState]; - [self setPivot:315.0]; - _effectProgress = 0.0; - [_window setAlphaValue:0.0]; + __idle = NO; + + [self setWindowVisibility:ITWindowAppearingState]; + [self performAppearFromProgress:0.0 effectTime:_effectTime]; +} + +- (void)performAppearFromProgress:(float)progress effectTime:(float)time +{ + [_window setEffectProgress:progress]; + _effectSpeed = (1.0 / (EFFECT_FPS * time)); + + if ( progress == 0.0 ) { + [self setPivot:315.0]; + [_window setAlphaValue:0.0]; + } + [_window orderFront:self]; _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS) target:self @@ -27,89 +48,124 @@ repeats:YES]; } -- (void)performVanish +- (void)appearStep { - // Cast so the compiler won't gripe - [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowVanishingState]; - [self setPivot:0.0]; - _effectProgress = 1.0; - [_window setAlphaValue:1.0]; - [_window orderFront:self]; - _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS) - target:self - selector:@selector(vanishStep) - userInfo:nil - repeats:YES]; + float interPivot = 0.0; + [_window setEffectProgress:([_window effectProgress] + _effectSpeed)]; + [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)]; + interPivot = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2); + [self setPivot:((interPivot * 45) + 315)]; + [_window setAlphaValue:interPivot]; + + if ( [_window effectProgress] >= 1.0 ) { + [self appearFinish]; + } } -- (void)cancelAppear +- (void)appearFinish { - [self appearFinish]; - [_window orderOut:self]; - [self setPivot:0.0]; - [_window setAlphaValue:1.0]; - // Cast so the compiler won't gripe - [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowHiddenState]; + [_effectTimer invalidate]; + _effectTimer = nil; + [self setWindowVisibility:ITWindowVisibleState]; + + __idle = YES; + + if ( __shouldReleaseWhenIdle ) { + [self release]; + } } -- (void)cancelVanish +- (void)cancelAppear { - [self vanishFinish]; - [self setPivot:0.0]; - [_window setAlphaValue:1.0]; - [_window orderFront:self]; - [_window display]; - // Cast so the compiler won't gripe - [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowVisibleState]; + [self setWindowVisibility:ITWindowVanishingState]; + + [_effectTimer invalidate]; + _effectTimer = nil; + + [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)]; } -- (void)appearStep + +/*************************************************************************/ +#pragma mark - +#pragma mark VANISH METHODS +/*************************************************************************/ + +- (void)performVanish { - float interPivot = 0.0; - _effectProgress += (1.0 / (EFFECT_FPS * _effectTime)); - _effectProgress = (_effectProgress < 1.0 ? _effectProgress : 1.0); - interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2); - [self setPivot:((interPivot * 45) + 315)]; - [_window setAlphaValue:interPivot]; + __idle = NO; + + [self setWindowVisibility:ITWindowVanishingState]; + [self performVanishFromProgress:1.0 effectTime:_effectTime]; +} - if ( _effectProgress >= 1.0 ) { - [self appearFinish]; +- (void)performVanishFromProgress:(float)progress effectTime:(float)time +{ + [_window setEffectProgress:progress]; + _effectSpeed = (1.0 / (EFFECT_FPS * time)); + if ( progress == 1.0 ) { + [self setPivot:0.0]; + [_window setAlphaValue:1.0]; } + + [_window orderFront:self]; + _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS) + target:self + selector:@selector(vanishStep) + userInfo:nil + repeats:YES]; } - (void)vanishStep { float interPivot = 1.0; - _effectProgress -= (1.0 / (EFFECT_FPS * _effectTime)); - _effectProgress = (_effectProgress > 0.0 ? _effectProgress : 0.0); - interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2); + [_window setEffectProgress:([_window effectProgress] - _effectSpeed)]; + [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)]; + interPivot = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2); [self setPivot:((interPivot * 45) + 315)]; [_window setAlphaValue:interPivot]; - if ( _effectProgress <= 0.0 ) { + if ( [_window effectProgress] <= 0.0 ) { [self vanishFinish]; } } -- (void)appearFinish +- (void)vanishFinish { [_effectTimer invalidate]; _effectTimer = nil; - // Cast so the compiler won't gripe - [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowVisibleState]; + [_window orderOut:self]; + [_window setAlphaValue:1.0]; + [self setPivot:0.0]; + [self setWindowVisibility:ITWindowHiddenState]; + + __idle = YES; + + if ( __shouldReleaseWhenIdle ) { + [self release]; + } } -- (void)vanishFinish +- (void)cancelVanish { + [self setWindowVisibility:ITWindowAppearingState]; + [_effectTimer invalidate]; _effectTimer = nil; - // Cast so the compiler won't gripe - [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowHiddenState]; + + [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)]; } + +/*************************************************************************/ +#pragma mark - +#pragma mark PRIVATE METHOD IMPLEMENTATIONS +/*************************************************************************/ + - (void)setPivot:(float)angle { float degAngle = (angle * (pi / 180)); + CGAffineTransform transform = CGAffineTransformMakeRotation(degAngle); // Set pivot rotation point