X-Git-Url: http://git.ithinksw.org/ITKit.git/blobdiff_plain/7258eefd9885c903817ec277fe611aff4b0ff5c6..63956bb9f9984a26dc8147615be854e93ccc6b50:/ITDissolveWindowEffect.m?ds=inline diff --git a/ITDissolveWindowEffect.m b/ITDissolveWindowEffect.m index 2dda28d..180f80e 100755 --- a/ITDissolveWindowEffect.m +++ b/ITDissolveWindowEffect.m @@ -1,17 +1,199 @@ #import "ITDissolveWindowEffect.h" +#import "ITTransientStatusWindow.h" +#import "ITCoreGraphicsHacks.h" + +@interface ITDissolveWindowEffect (Private) +- (void)performAppearFromProgress:(float)progress effectTime:(float)time; +- (void)appearStep; +- (void)appearFinish; +- (void)performVanishFromProgress:(float)progress effectTime:(float)time; +- (void)vanishStep; +- (void)vanishFinish; +@end @implementation ITDissolveWindowEffect ++ (NSString *)effectName +{ + return @"Dissolve"; +} + ++ (NSDictionary *)supportedPositions +{ + return [NSDictionary dictionaryWithObjectsAndKeys: + [NSDictionary dictionaryWithObjectsAndKeys: + [NSNumber numberWithBool:YES], @"Left", + [NSNumber numberWithBool:YES], @"Center", + [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" , + [NSDictionary dictionaryWithObjectsAndKeys: + [NSNumber numberWithBool:YES], @"Left", + [NSNumber numberWithBool:YES], @"Center", + [NSNumber numberWithBool:YES], @"Right", nil] , @"Middle" , + [NSDictionary dictionaryWithObjectsAndKeys: + [NSNumber numberWithBool:YES], @"Left", + [NSNumber numberWithBool:YES], @"Center", + [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil]; +} + + +/*************************************************************************/ +#pragma mark - +#pragma mark APPEAR METHODS +/*************************************************************************/ + - (void)performAppear { - NSLog(@"ITDissolveWindowEffect does not implement performAppear."); + CGAffineTransform transform; + NSPoint appearPoint; + __idle = NO; + + //Set the location on the screen + if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionLeft ) { + appearPoint.x = -( 32.0 + [[_window screen] visibleFrame].origin.x ); + } else if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionRight ) { + appearPoint.x = -(([[_window screen] visibleFrame].size.width + [[_window screen] visibleFrame].origin.x) - 32.0 - [_window frame].size.width); + } else if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionCenter ) { + appearPoint.x = ( [_window frame].size.width - [[_window screen] visibleFrame].size.width ) / 2; + } + + if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionTop ) { + appearPoint.y = ( 64.0 + [[_window screen] visibleFrame].origin.y - [_window frame].size.height ); + } else if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionBottom ) { + appearPoint.y = -( [[_window screen] frame].size.height - ( [_window frame].size.height + 32.0 + [[_window screen] visibleFrame].origin.y) ); + } else if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionMiddle ) { + appearPoint.y = ( [_window frame].size.height - [[_window screen] visibleFrame].size.height) / 2; + } + + transform = CGAffineTransformMakeTranslation(appearPoint.x, appearPoint.y); + CGSSetWindowTransform([NSApp contextID], + (CGSWindowID)[_window windowNumber], + transform); + + [self setWindowVisibility:ITWindowAppearingState]; + [self performAppearFromProgress:0.0 effectTime:_effectTime]; +} + +- (void)performAppearFromProgress:(float)progress effectTime:(float)time +{ + [_window setEffectProgress:progress]; + _effectSpeed = (1.0 / (EFFECT_FPS * time)); + + if ( progress == 0.0 ) { + [_window setAlphaValue:0.0]; + } + + [_window orderFront:self]; + _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS) + target:self + selector:@selector(appearStep) + userInfo:nil + repeats:YES]; +} + +- (void)appearStep +{ + float interFade = 0.0; + [_window setEffectProgress:([_window effectProgress] + _effectSpeed)]; + [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)]; + interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2); + [_window setAlphaValue:interFade]; + + if ( [_window effectProgress] >= 1.0 ) { + [self appearFinish]; + } +} + +- (void)appearFinish +{ + [_effectTimer invalidate]; + _effectTimer = nil; + [self setWindowVisibility:ITWindowVisibleState]; + + __idle = YES; + + if ( __shouldReleaseWhenIdle ) { + [self release]; + } } +- (void)cancelAppear +{ + [self setWindowVisibility:ITWindowVanishingState]; + + [_effectTimer invalidate]; + _effectTimer = nil; + + [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)]; +} + + +/*************************************************************************/ +#pragma mark - +#pragma mark VANISH METHODS +/*************************************************************************/ + - (void)performVanish { - NSLog(@"ITDissolveWindowEffect does not implement performVanish."); + __idle = NO; + + [self setWindowVisibility:ITWindowVanishingState]; + [self performVanishFromProgress:1.0 effectTime:_effectTime]; +} + +- (void)performVanishFromProgress:(float)progress effectTime:(float)time +{ + [_window setEffectProgress:progress]; + _effectSpeed = (1.0 / (EFFECT_FPS * time)); + if ( progress == 1.0 ) { + [_window setAlphaValue:1.0]; + } + + [_window orderFront:self]; + _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS) + target:self + selector:@selector(vanishStep) + userInfo:nil + repeats:YES]; +} + +- (void)vanishStep +{ + float interFade = 1.0; + [_window setEffectProgress:([_window effectProgress] - _effectSpeed)]; + [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)]; + interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2); + [_window setAlphaValue:interFade]; + + if ( [_window effectProgress] <= 0.0 ) { + [self vanishFinish]; + } +} + +- (void)vanishFinish +{ + [_effectTimer invalidate]; + _effectTimer = nil; + [_window orderOut:self]; + [_window setAlphaValue:1.0]; + [self setWindowVisibility:ITWindowHiddenState]; + + __idle = YES; + + if ( __shouldReleaseWhenIdle ) { + [self release]; + } +} + +- (void)cancelVanish +{ + [self setWindowVisibility:ITWindowVanishingState]; + + [_effectTimer invalidate]; + _effectTimer = nil; + + [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)]; }