X-Git-Url: http://git.ithinksw.org/ITKit.git/blobdiff_plain/676d1feebedb6b04b4da4bb58b3ca1282d7740f5..7a218424c6a92eb4979564a7260f862edd46052d:/ITTextFieldCell.m diff --git a/ITTextFieldCell.m b/ITTextFieldCell.m old mode 100755 new mode 100644 index aeb6ca7..2dbc30c --- a/ITTextFieldCell.m +++ b/ITTextFieldCell.m @@ -1,171 +1,126 @@ #import "ITTextFieldCell.h" -#import #import "ITCoreGraphicsHacks.h" - - -/*************************************************************************/ -#pragma mark - -#pragma mark IMPLEMENTATION -/*************************************************************************/ +#import @implementation ITTextFieldCell -/*************************************************************************/ -#pragma mark - -#pragma mark INITIALIZATION METHODS -/*************************************************************************/ - -- (id)initTextCell:(NSString *)string -{ - if ( ( self = [super initTextCell:string] ) ) { - castsShadow = NO; - shadowElevation = 45.0; - shadowAzimuth = 90.0; - shadowAmbient = 0.15; - shadowHeight = 1.00; - shadowRadius = 4.00; - shadowSaturation = 1.0; - } - - return self; +- (id)initTextCell:(NSString *)string { + if ((self = [super initTextCell:string])) { + castsShadow = NO; + shadowElevation = 45.0; + shadowAzimuth = 90.0; + shadowAmbient = 0.15; + shadowHeight = 1.00; + shadowRadius = 4.00; + shadowSaturation = 1.0; + } + return self; } -- (id)initWithCoder:(NSCoder *)coder -{ - if ( ( self = [super initWithCoder:coder] ) ) { - castsShadow = NO; - shadowElevation = 45.0; - shadowAzimuth = 90.0; - shadowAmbient = 0.15; - shadowHeight = 1.00; - shadowRadius = 4.00; - shadowSaturation = 1.0; - } - - return self; +- (id)initWithCoder:(NSCoder *)coder { + if ((self = [super initWithCoder:coder])) { + castsShadow = NO; + shadowElevation = 45.0; + shadowAzimuth = 90.0; + shadowAmbient = 0.15; + shadowHeight = 1.00; + shadowRadius = 4.00; + shadowSaturation = 1.0; + } + return self; } - -/*************************************************************************/ -#pragma mark - -#pragma mark DRAWING METHODS -/*************************************************************************/ - -- (void)drawWithFrame:(NSRect)rect inView:(NSView *)controlView -{ - CGSGenericObj style = nil; - CGShadowStyle shadow; - - if ( castsShadow ) { -// Create the shadow style to use for drawing the string - shadow.version = 0; - shadow.elevation = shadowElevation; - shadow.azimuth = shadowAzimuth; - shadow.ambient = shadowAmbient; - shadow.height = shadowHeight; - shadow.radius = shadowRadius; - shadow.saturation = shadowSaturation; - style = CGStyleCreateShadow(&shadow); - - // Set the context for drawing the string - [NSGraphicsContext saveGraphicsState]; - CGContextSetStyle([[NSGraphicsContext currentContext] graphicsPort], style); - } - - // Draw the string - [super drawWithFrame:rect inView:controlView]; - - - if ( castsShadow ) { - // Restore the old context - [NSGraphicsContext restoreGraphicsState]; - CGStyleRelease(style); - } +- (void)drawWithFrame:(NSRect)rect inView:(NSView *)controlView { + CGSGenericObj style = nil; + CGShadowStyle shadow; + + if ( castsShadow ) { + // Create the shadow style to use for drawing the string + shadow.version = 0; + shadow.elevation = shadowElevation; + shadow.azimuth = shadowAzimuth; + shadow.ambient = shadowAmbient; + shadow.height = shadowHeight; + shadow.radius = shadowRadius; + shadow.saturation = shadowSaturation; + style = CGStyleCreateShadow(&shadow); + + // Set the context for drawing the string + [NSGraphicsContext saveGraphicsState]; + CGContextSetStyle([[NSGraphicsContext currentContext] graphicsPort], style); + } + + // Draw the string + [super drawWithFrame:rect inView:controlView]; + + if (castsShadow) { + // Restore the old context + [NSGraphicsContext restoreGraphicsState]; + CGStyleRelease(style); + } } - - -/*************************************************************************/ -#pragma mark - -#pragma mark ACCESSOR METHODS -/*************************************************************************/ - -- (BOOL)castsShadow; -{ - return castsShadow; +- (BOOL)castsShadow { + return castsShadow; } -- (void)setCastsShadow:(BOOL)newSetting; -{ - castsShadow = newSetting; - [[self controlView] setNeedsDisplay:YES]; +- (void)setCastsShadow:(BOOL)newSetting { + castsShadow = newSetting; + [[self controlView] setNeedsDisplay:YES]; } -- (float)shadowElevation; -{ - return shadowElevation; +- (float)shadowElevation { + return shadowElevation; } -- (void)setShadowElevation:(float)newElevation; -{ - shadowElevation = newElevation; - [[self controlView] setNeedsDisplay:YES]; +- (void)setShadowElevation:(float)newElevation { + shadowElevation = newElevation; + [[self controlView] setNeedsDisplay:YES]; } -- (float)shadowAzimuth; -{ - return shadowAzimuth; +- (float)shadowAzimuth { + return shadowAzimuth; } -- (void)setShadowAzimuth:(float)newAzimuth; -{ - shadowAzimuth = newAzimuth; - [[self controlView] setNeedsDisplay:YES]; +- (void)setShadowAzimuth:(float)newAzimuth { + shadowAzimuth = newAzimuth; + [[self controlView] setNeedsDisplay:YES]; } -- (float)shadowAmbient; -{ - return shadowAmbient; +- (float)shadowAmbient { + return shadowAmbient; } -- (void)setShadowAmbient:(float)newAmbient; -{ - shadowAmbient = newAmbient; - [[self controlView] setNeedsDisplay:YES]; +- (void)setShadowAmbient:(float)newAmbient { + shadowAmbient = newAmbient; + [[self controlView] setNeedsDisplay:YES]; } -- (float)shadowHeight; -{ - return shadowHeight; +- (float)shadowHeight { + return shadowHeight; } -- (void)setShadowHeight:(float)newHeight; -{ - shadowHeight = newHeight; - [[self controlView] setNeedsDisplay:YES]; +- (void)setShadowHeight:(float)newHeight { + shadowHeight = newHeight; + [[self controlView] setNeedsDisplay:YES]; } -- (float)shadowRadius; -{ - return shadowRadius; +- (float)shadowRadius { + return shadowRadius; } -- (void)setShadowRadius:(float)newRadius; -{ - shadowRadius = newRadius; - [[self controlView] setNeedsDisplay:YES]; +- (void)setShadowRadius:(float)newRadius { + shadowRadius = newRadius; + [[self controlView] setNeedsDisplay:YES]; } -- (float)shadowSaturation; -{ - return shadowSaturation; +- (float)shadowSaturation { + return shadowSaturation; } -- (void)setShadowSaturation:(float)newSaturation; -{ - shadowSaturation = newSaturation; - [[self controlView] setNeedsDisplay:YES]; +- (void)setShadowSaturation:(float)newSaturation { + shadowSaturation = newSaturation; + [[self controlView] setNeedsDisplay:YES]; } - -@end +@end \ No newline at end of file