X-Git-Url: http://git.ithinksw.org/ITKit.git/blobdiff_plain/4f3da8543caacbaf1ce219e547e24a5490bee090..HEAD:/ITTextFieldCell.h diff --git a/ITTextFieldCell.h b/ITTextFieldCell.h old mode 100755 new mode 100644 index 5285faf..3789552 --- a/ITTextFieldCell.h +++ b/ITTextFieldCell.h @@ -1,54 +1,42 @@ /* * ITKit - * ITTextFieldCell - * Cell used by the ITTextField control. + * ITTextFieldCell.h * - * Original Author : Matthew Judy - * Responsibility : Matthew Judy - * Responsibility : Joseph Spiros + * Custom NSTextFieldCell subclass that casts a shadow. * - * Copyright (c) 2003 iThink Software. - * All Rights Reserved + * Copyright (c) 2010 iThink Software * */ - #import - @interface ITTextFieldCell : NSTextFieldCell { - - BOOL castsShadow; - - float shadowElevation; - float shadowAzimuth; - float shadowAmbient; - float shadowHeight; - float shadowRadius; - float shadowSaturation; - + BOOL castsShadow; + float shadowAzimuth; + float shadowAmbient; + float shadowHeight; + float shadowRadius; } - (BOOL)castsShadow; - (void)setCastsShadow:(BOOL)newSetting; -- (float)shadowElevation; /* Light source elevation in degrees. Defaults to 45.0 */ -- (void)setShadowElevation:(float)newElevation; +- (float)shadowElevation; /* Light source elevation in degrees. Always 45.0 */ +- (void)setShadowElevation:(float)newElevation; /* NOOP */ -- (float)shadowAzimuth; /* Light source azimuth in degrees. Defaults to 90.0 */ +- (float)shadowAzimuth; /* Light source azimuth in degrees. Defaults to 90.0 */ - (void)setShadowAzimuth:(float)newAzimuth; -- (float)shadowAmbient; /* Amount of ambient light. Defaults to 0.15 */ +- (float)shadowAmbient; /* Amount of ambient light. Defaults to 0.0 */ - (void)setShadowAmbient:(float)newAmbient; -- (float)shadowHeight; /* Height above the canvas. Defaults to 1.0 */ +- (float)shadowHeight; /* Height above the canvas. Defaults to 1.0 */ - (void)setShadowHeight:(float)newHeight; -- (float)shadowRadius; /* Blur radius. Defaults to 4.0 */ +- (float)shadowRadius; /* Blur radius. Defaults to 4.0 */ - (void)setShadowRadius:(float)newRadius; -- (float)shadowSaturation; /* Maximum saturation. Defaults to 1.0 */ -- (void)setShadowSaturation:(float)newSaturation; - +- (float)shadowSaturation; /* Maximum saturation. Always 1.0 */ +- (void)setShadowSaturation:(float)newSaturation; /* NOOP */ -@end +@end \ No newline at end of file