X-Git-Url: http://git.ithinksw.org/ITKit.git/blobdiff_plain/4f3da8543caacbaf1ce219e547e24a5490bee090..3055b035aa851467097d35d886890f272dc90ee7:/ITImageCell.h diff --git a/ITImageCell.h b/ITImageCell.h index 4da918b..d3a9424 100755 --- a/ITImageCell.h +++ b/ITImageCell.h @@ -19,10 +19,38 @@ BOOL _scalesSmoothly; + BOOL castsShadow; + + float shadowElevation; + float shadowAzimuth; + float shadowAmbient; + float shadowHeight; + float shadowRadius; + float shadowSaturation; } - (BOOL)scalesSmoothly; - (void)setScalesSmoothly:(BOOL)flag; +- (BOOL)castsShadow; +- (void)setCastsShadow:(BOOL)newSetting; + +- (float)shadowElevation; /* Light source elevation in degrees. Defaults to 45.0 */ +- (void)setShadowElevation:(float)newElevation; + +- (float)shadowAzimuth; /* Light source azimuth in degrees. Defaults to 90.0 */ +- (void)setShadowAzimuth:(float)newAzimuth; + +- (float)shadowAmbient; /* Amount of ambient light. Defaults to 0.15 */ +- (void)setShadowAmbient:(float)newAmbient; + +- (float)shadowHeight; /* Height above the canvas. Defaults to 1.0 */ +- (void)setShadowHeight:(float)newHeight; + +- (float)shadowRadius; /* Blur radius. Defaults to 4.0 */ +- (void)setShadowRadius:(float)newRadius; + +- (float)shadowSaturation; /* Maximum saturation. Defaults to 1.0 */ +- (void)setShadowSaturation:(float)newSaturation; @end