X-Git-Url: http://git.ithinksw.org/ITKit.git/blobdiff_plain/11c398c047d4e737a59c70f13de3cde3a788810a..refs/heads/master:/ITImageCell.m?ds=inline diff --git a/ITImageCell.m b/ITImageCell.m index 1ca761d..a5d6852 100644 --- a/ITImageCell.m +++ b/ITImageCell.m @@ -1,6 +1,6 @@ #import "ITImageCell.h" -#import "ITCoreGraphicsHacks.h" #import +#import @implementation ITImageCell @@ -8,12 +8,10 @@ if ((self = [super initImageCell:image])) { _scalesSmoothly = YES; castsShadow = NO; - shadowElevation = 45.0; shadowAzimuth = 90.0; shadowAmbient = 0.15; shadowHeight = 1.00; shadowRadius = 4.00; - shadowSaturation = 1.0; } return self; } @@ -22,52 +20,47 @@ if ((self = [super init])) { _scalesSmoothly = YES; castsShadow = NO; - shadowElevation = 45.0; shadowAzimuth = 90.0; - shadowAmbient = 0.15; + shadowAmbient = 0.15; // In my tests, an alpha component of 0.85 perfectly duplicates the old private API's results, resulting in identical shadows. Therefore, the ambient can remain 0.15. shadowHeight = 1.00; shadowRadius = 4.00; - shadowSaturation = 1.0; } return self; } - (void)drawWithFrame:(NSRect)rect inView:(NSView *)controlView { - CGSGenericObj style = nil; - CGShadowStyle shadow; + NSShadow *shadow; if (_scalesSmoothly || castsShadow) { [NSGraphicsContext saveGraphicsState]; } if (_scalesSmoothly) { - // CGContextSetInterpolationQuality([[NSGraphicsContext currentContext] graphicsPort], kCGInterpolationHigh); [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationHigh]; [[NSGraphicsContext currentContext] setShouldAntialias:YES]; } if (castsShadow) { - // Create the shadow style to use for drawing the string - shadow.version = 0; - shadow.elevation = shadowElevation; - shadow.azimuth = shadowAzimuth; - shadow.ambient = shadowAmbient; - shadow.height = shadowHeight; - shadow.radius = shadowRadius; - shadow.saturation = shadowSaturation; - style = CGStyleCreateShadow(&shadow); - CGContextSetStyle([[NSGraphicsContext currentContext] graphicsPort], style); + CGFloat height = ((2.0*tan((M_PI/360.0)*(shadowAzimuth-180.0)))*shadowHeight)/(1.0+pow(tan((M_PI/360.0)*(shadowAzimuth-180.0)),2.0)); + CGFloat width = sqrt(pow(shadowHeight, 2.0)-pow(height, 2.0)); + + shadow = [[NSShadow alloc] init]; + [shadow setShadowColor:[[NSColor blackColor] colorWithAlphaComponent:(1.0 - shadowAmbient)]]; + [shadow setShadowOffset:NSMakeSize(width, height)]; + [shadow setShadowBlurRadius:shadowRadius]; + + [shadow set]; } [super drawWithFrame:rect inView:controlView]; - if (castsShadow) { - CGStyleRelease(style); - } - if (_scalesSmoothly || castsShadow) { [NSGraphicsContext restoreGraphicsState]; } + + if (castsShadow) { + [shadow release]; + } } - (BOOL)scalesSmoothly { @@ -89,12 +82,11 @@ } - (float)shadowElevation { - return shadowElevation; + return 45.0; } - (void)setShadowElevation:(float)newElevation { - shadowElevation = newElevation; - [[self controlView] setNeedsDisplay:YES]; + ITDebugLog(@"setShadowElevation: on ITImageCell objects does nothing."); } - (float)shadowAzimuth { @@ -134,12 +126,11 @@ } - (float)shadowSaturation { - return shadowSaturation; + return 1.0; } - (void)setShadowSaturation:(float)newSaturation { - shadowSaturation = newSaturation; - [[self controlView] setNeedsDisplay:YES]; + ITDebugLog(@"setShadowSaturation: on ITImageCell objects does nothing."); } @end \ No newline at end of file