@interface ITPivotWindowEffect (Private)
- (void)setPivot:(float)angle;
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
- (void)appearFinish;
- (void)vanishFinish;
@end
- (void)performAppear
{
[self setWindowVisibility:ITTransientStatusWindowAppearingState];
- [self setPivot:315.0];
- _effectProgress = 0.0;
- [_window setAlphaValue:0.0];
+ [self performAppearFromProgress:0.0 effectTime:_effectTime];
+}
+
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+ _effectProgress = progress;
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+
+ if ( progress == 0.0 ) {
+ [self setPivot:315.0];
+ [_window setAlphaValue:0.0];
+ }
+
[_window orderFront:self];
_effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
target:self
- (void)performVanish
{
[self setWindowVisibility:ITTransientStatusWindowVanishingState];
- [self setPivot:0.0];
- _effectProgress = 1.0;
- [_window setAlphaValue:1.0];
+ [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
+
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+ _effectProgress = progress;
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+ if ( progress == 1.0 ) {
+ [self setPivot:0.0];
+ [_window setAlphaValue:1.0];
+ }
+
[_window orderFront:self];
_effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
target:self
- (void)cancelAppear
{
- [self appearFinish];
- [_window orderOut:self];
- [self setPivot:0.0];
- [_window setAlphaValue:1.0];
- [self setWindowVisibility:ITTransientStatusWindowHiddenState];
+ [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performVanishFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
}
- (void)cancelVanish
{
- [self vanishFinish];
- [self setPivot:0.0];
- [_window setAlphaValue:1.0];
- [_window orderFront:self];
- [_window display];
- [self setWindowVisibility:ITTransientStatusWindowVisibleState];
+ [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performAppearFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
}
- (void)appearStep
{
float interPivot = 0.0;
- _effectProgress += (1.0 / (EFFECT_FPS * _effectTime));
+ _effectProgress += _effectSpeed;
_effectProgress = (_effectProgress < 1.0 ? _effectProgress : 1.0);
interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
[self setPivot:((interPivot * 45) + 315)];
- (void)vanishStep
{
float interPivot = 1.0;
- _effectProgress -= (1.0 / (EFFECT_FPS * _effectTime));
+ _effectProgress -= _effectSpeed;
_effectProgress = (_effectProgress > 0.0 ? _effectProgress : 0.0);
interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
[self setPivot:((interPivot * 45) + 315)];
- (void)setPivot:(float)angle
{
float degAngle = (angle * (pi / 180));
+
CGAffineTransform transform = CGAffineTransformMakeRotation(degAngle);
// Set pivot rotation point