Adding a better cancel job to the Pivot effect. Also redoing the showcase interface...
[ITKit.git] / ITPivotWindowEffect.m
index 85b5f50..2c87f68 100755 (executable)
@@ -5,6 +5,8 @@
 
 @interface ITPivotWindowEffect (Private)
 - (void)setPivot:(float)angle;
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
 - (void)appearFinish;
 - (void)vanishFinish;
 @end
 - (void)performAppear
 {
     [self setWindowVisibility:ITTransientStatusWindowAppearingState];
-    [self setPivot:315.0];
-    _effectProgress = 0.0;
-    [_window setAlphaValue:0.0];
+    [self performAppearFromProgress:0.0 effectTime:_effectTime];
+}
+
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+    _effectProgress = progress;
+    _effectSpeed = (1.0 / (EFFECT_FPS * time));
+    
+    if ( progress == 0.0 ) {
+        [self setPivot:315.0];
+        [_window setAlphaValue:0.0];
+    }
+
     [_window orderFront:self];
     _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
                                                     target:self
 - (void)performVanish
 {
     [self setWindowVisibility:ITTransientStatusWindowVanishingState];
-    [self setPivot:0.0];
-    _effectProgress = 1.0;
-    [_window setAlphaValue:1.0];
+    [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
+
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+    _effectProgress = progress;
+    _effectSpeed = (1.0 / (EFFECT_FPS * time));
+    if ( progress == 1.0 ) {
+        [self setPivot:0.0];
+        [_window setAlphaValue:1.0];
+    }
+
     [_window orderFront:self];
     _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
                                                     target:self
 
 - (void)cancelAppear
 {
-    [self appearFinish];
-    [_window orderOut:self];
-    [self setPivot:0.0];
-    [_window setAlphaValue:1.0];
-    [self setWindowVisibility:ITTransientStatusWindowHiddenState];
+    [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+    
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+    
+    [self performVanishFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
 }
 
 - (void)cancelVanish
 {
-    [self vanishFinish];
-    [self setPivot:0.0];
-    [_window setAlphaValue:1.0];
-    [_window orderFront:self];
-    [_window display];
-    [self setWindowVisibility:ITTransientStatusWindowVisibleState];
+    [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+
+    [self performAppearFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
 }
 
 - (void)appearStep
 {
     float interPivot = 0.0;
-    _effectProgress += (1.0 / (EFFECT_FPS * _effectTime));
+    _effectProgress += _effectSpeed;
     _effectProgress = (_effectProgress < 1.0 ? _effectProgress : 1.0);
     interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
     [self setPivot:((interPivot * 45) + 315)];
@@ -76,7 +98,7 @@
 - (void)vanishStep
 {
     float interPivot = 1.0;
-    _effectProgress -= (1.0 / (EFFECT_FPS * _effectTime));
+    _effectProgress -= _effectSpeed;
     _effectProgress = (_effectProgress > 0.0 ? _effectProgress : 0.0);
     interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
     [self setPivot:((interPivot * 45) + 315)];
 - (void)setPivot:(float)angle
 {
     float degAngle = (angle * (pi / 180));
+
     CGAffineTransform transform = CGAffineTransformMakeRotation(degAngle);
     
  // Set pivot rotation point