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Removing the use of private CoreGraphics APIs to draw shadows, and replacing with...
[ITKit.git]
/
ITImageCell.h
diff --git
a/ITImageCell.h
b/ITImageCell.h
index
68ef999
..
8b70f2f
100644
(file)
--- a/
ITImageCell.h
+++ b/
ITImageCell.h
@@
-2,12
+2,9
@@
* ITKit
* ITImageCell.h
*
* ITKit
* ITImageCell.h
*
- * Custom NSImageCell subclass that casts a shadow using CoreGraphics,
- * providing support for versions of Cocoa that don't have the NSShadow
- * class which was introduced in Mac OS X 10.3 (Panther), and also
- * provides smooth scaling.
+ * Custom NSImageCell subclass that casts a shadow and provides smooth scaling.
*
*
- * Copyright (c) 20
05
iThink Software
+ * Copyright (c) 20
10
iThink Software
*
*/
*
*/
@@
-16,12
+13,10
@@
@interface ITImageCell : NSImageCell {
BOOL _scalesSmoothly;
BOOL castsShadow;
@interface ITImageCell : NSImageCell {
BOOL _scalesSmoothly;
BOOL castsShadow;
- float shadowElevation;
float shadowAzimuth;
float shadowAmbient;
float shadowHeight;
float shadowRadius;
float shadowAzimuth;
float shadowAmbient;
float shadowHeight;
float shadowRadius;
- float shadowSaturation;
}
- (BOOL)scalesSmoothly;
}
- (BOOL)scalesSmoothly;
@@
-30,8
+25,8
@@
- (BOOL)castsShadow;
- (void)setCastsShadow:(BOOL)newSetting;
- (BOOL)castsShadow;
- (void)setCastsShadow:(BOOL)newSetting;
-- (float)shadowElevation; /* Light source elevation in degrees.
Defaults to
45.0 */
-- (void)setShadowElevation:(float)newElevation;
+- (float)shadowElevation; /* Light source elevation in degrees.
Always
45.0 */
+- (void)setShadowElevation:(float)newElevation;
/* NOOP */
- (float)shadowAzimuth; /* Light source azimuth in degrees. Defaults to 90.0 */
- (void)setShadowAzimuth:(float)newAzimuth;
- (float)shadowAzimuth; /* Light source azimuth in degrees. Defaults to 90.0 */
- (void)setShadowAzimuth:(float)newAzimuth;
@@
-45,7
+40,7
@@
- (float)shadowRadius; /* Blur radius. Defaults to 4.0 */
- (void)setShadowRadius:(float)newRadius;
- (float)shadowRadius; /* Blur radius. Defaults to 4.0 */
- (void)setShadowRadius:(float)newRadius;
-- (float)shadowSaturation; /* Maximum saturation.
Defaults to
1.0 */
-- (void)setShadowSaturation:(float)newSaturation;
+- (float)shadowSaturation; /* Maximum saturation.
Always
1.0 */
+- (void)setShadowSaturation:(float)newSaturation;
/* NOOP */
@end
\ No newline at end of file
@end
\ No newline at end of file