#import "ITImageCell.h"
-
+#import <ApplicationServices/ApplicationServices.h>
+#import <ITFoundation/ITFoundation.h>
@implementation ITImageCell
+- (id)initImageCell:(NSImage *)image {
+ if ((self = [super initImageCell:image])) {
+ _scalesSmoothly = YES;
+ castsShadow = NO;
+ shadowAzimuth = 90.0;
+ shadowAmbient = 0.15;
+ shadowHeight = 1.00;
+ shadowRadius = 4.00;
+ }
+ return self;
+}
-- (id)initImageCell:(NSImage *)image
-{
- if ( (self = [super initImageCell:image]) ) {
- _scalesSmoothly = YES;
- }
- NSLog(@"foo");
- return self;
+- (id)init {
+ if ((self = [super init])) {
+ _scalesSmoothly = YES;
+ castsShadow = NO;
+ shadowAzimuth = 90.0;
+ shadowAmbient = 0.15; // In my tests, an alpha component of 0.85 perfectly duplicates the old private API's results, resulting in identical shadows. Therefore, the ambient can remain 0.15.
+ shadowHeight = 1.00;
+ shadowRadius = 4.00;
+ }
+ return self;
}
+- (void)drawWithFrame:(NSRect)rect inView:(NSView *)controlView {
+ NSShadow *shadow;
+
+ if (_scalesSmoothly || castsShadow) {
+ [NSGraphicsContext saveGraphicsState];
+ }
+
+ if (_scalesSmoothly) {
+ [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationHigh];
+ [[NSGraphicsContext currentContext] setShouldAntialias:YES];
+ }
+
+ if (castsShadow) {
+ CGFloat height = ((2.0*tan((M_PI/360.0)*(shadowAzimuth-180.0)))*shadowHeight)/(1.0+pow(tan((M_PI/360.0)*(shadowAzimuth-180.0)),2.0));
+ CGFloat width = sqrt(pow(shadowHeight, 2.0)-pow(height, 2.0));
+
+ shadow = [[NSShadow alloc] init];
+ [shadow setShadowColor:[[NSColor blackColor] colorWithAlphaComponent:(1.0 - shadowAmbient)]];
+ [shadow setShadowOffset:NSMakeSize(width, height)];
+ [shadow setShadowBlurRadius:shadowRadius];
+
+ [shadow set];
+ }
+
+ [super drawWithFrame:rect inView:controlView];
+
+ if (_scalesSmoothly || castsShadow) {
+ [NSGraphicsContext restoreGraphicsState];
+ }
+
+ if (castsShadow) {
+ [shadow release];
+ }
+}
+- (BOOL)scalesSmoothly {
+ return _scalesSmoothly;
+}
-- (void)drawWithFrame:(NSRect)rect inView:(NSView *)controlView
-{
- NSImageInterpolation interpolation;
+- (void)setScalesSmoothly:(BOOL)flag {
+ _scalesSmoothly = flag;
+ [[self controlView] setNeedsDisplay:YES];
+}
- if ( _scalesSmoothly ) {
- interpolation = [[NSGraphicsContext currentContext] imageInterpolation];
- [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationHigh];
- }
-
- [super drawWithFrame:rect inView:controlView];
+- (BOOL)castsShadow {
+ return castsShadow;
+}
- if ( _scalesSmoothly ) {
- [[NSGraphicsContext currentContext] setImageInterpolation:interpolation];
- }
+- (void)setCastsShadow:(BOOL)newSetting {
+ castsShadow = newSetting;
+ [[self controlView] setNeedsDisplay:YES];
}
-- (BOOL)scalesSmoothly
-{
- return _scalesSmoothly;
+- (float)shadowElevation {
+ return 45.0;
}
-- (void)setScalesSmoothly:(BOOL)flag
-{
- _scalesSmoothly = flag;
- [[self controlView] setNeedsDisplay:YES];
+- (void)setShadowElevation:(float)newElevation {
+ ITDebugLog(@"setShadowElevation: on ITImageCell objects does nothing.");
}
+- (float)shadowAzimuth {
+ return shadowAzimuth;
+}
+
+- (void)setShadowAzimuth:(float)newAzimuth {
+ shadowAzimuth = newAzimuth;
+ [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowAmbient {
+ return shadowAmbient;
+}
+
+- (void)setShadowAmbient:(float)newAmbient {
+ shadowAmbient = newAmbient;
+ [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowHeight {
+ return shadowHeight;
+}
+
+- (void)setShadowHeight:(float)newHeight {
+ shadowHeight = newHeight;
+ [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowRadius {
+ return shadowRadius;
+}
+
+- (void)setShadowRadius:(float)newRadius {
+ shadowRadius = newRadius;
+ [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowSaturation {
+ return 1.0;
+}
+
+- (void)setShadowSaturation:(float)newSaturation {
+ ITDebugLog(@"setShadowSaturation: on ITImageCell objects does nothing.");
+}
-@end
+@end
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