Huge audit of ITKit, mostly everything has been updated to current coding
[ITKit.git] / ITImageCell.m
old mode 100755 (executable)
new mode 100644 (file)
index cefbcff..1ca761d
 #import "ITImageCell.h"
-
+#import "ITCoreGraphicsHacks.h"
+#import <ApplicationServices/ApplicationServices.h>
 
 @implementation ITImageCell
 
+- (id)initImageCell:(NSImage *)image {
+       if ((self = [super initImageCell:image])) {
+               _scalesSmoothly = YES;
+               castsShadow = NO;
+               shadowElevation = 45.0;
+               shadowAzimuth = 90.0;
+               shadowAmbient = 0.15;
+               shadowHeight = 1.00;
+               shadowRadius = 4.00;
+               shadowSaturation = 1.0;
+       }
+       return self;
+}
 
-- (id)initImageCell:(NSImage *)image
-{
-    if ( (self = [super initImageCell:image]) ) {
-        _scalesSmoothly = YES;
-    }
-    NSLog(@"foo");
-    return self;
+- (id)init {
+       if ((self = [super init])) {
+               _scalesSmoothly = YES;
+               castsShadow = NO;
+               shadowElevation = 45.0;
+               shadowAzimuth = 90.0;
+               shadowAmbient = 0.15;
+               shadowHeight = 1.00;
+               shadowRadius = 4.00;
+               shadowSaturation = 1.0;
+       }
+       return self;
 }
 
+- (void)drawWithFrame:(NSRect)rect inView:(NSView *)controlView {
+       CGSGenericObj style = nil;
+       CGShadowStyle shadow;
+       
+       if (_scalesSmoothly || castsShadow) {
+               [NSGraphicsContext saveGraphicsState];
+       }
+       
+       if (_scalesSmoothly) {
+               // CGContextSetInterpolationQuality([[NSGraphicsContext currentContext] graphicsPort], kCGInterpolationHigh);
+               [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationHigh];
+               [[NSGraphicsContext currentContext] setShouldAntialias:YES];
+       }
+       
+       if (castsShadow) {
+               // Create the shadow style to use for drawing the string
+               shadow.version = 0;
+               shadow.elevation = shadowElevation;
+               shadow.azimuth = shadowAzimuth;
+               shadow.ambient = shadowAmbient;
+               shadow.height = shadowHeight;
+               shadow.radius = shadowRadius;
+               shadow.saturation = shadowSaturation;
+               style = CGStyleCreateShadow(&shadow);
+               CGContextSetStyle([[NSGraphicsContext currentContext] graphicsPort], style);
+       }
+       
+       [super drawWithFrame:rect inView:controlView];
+       
+       if (castsShadow) {
+               CGStyleRelease(style);
+       }
+       
+       if (_scalesSmoothly || castsShadow) {
+               [NSGraphicsContext restoreGraphicsState];
+       }
+}
 
+- (BOOL)scalesSmoothly {
+       return _scalesSmoothly;
+}
 
-- (void)drawWithFrame:(NSRect)rect inView:(NSView *)controlView
-{
-    NSImageInterpolation interpolation;
+- (void)setScalesSmoothly:(BOOL)flag {
+       _scalesSmoothly = flag;
+       [[self controlView] setNeedsDisplay:YES];
+}
 
-    if ( _scalesSmoothly ) {
-        interpolation = [[NSGraphicsContext currentContext] imageInterpolation];
-        [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationHigh];
-    }
-    
-    [super drawWithFrame:rect inView:controlView];
+- (BOOL)castsShadow {
+       return castsShadow;
+}
 
-    if ( _scalesSmoothly ) {
-        [[NSGraphicsContext currentContext] setImageInterpolation:interpolation];
-    }
+- (void)setCastsShadow:(BOOL)newSetting {
+       castsShadow = newSetting;
+       [[self controlView] setNeedsDisplay:YES];
 }
 
-- (BOOL)scalesSmoothly
-{
-    return _scalesSmoothly;
+- (float)shadowElevation {
+       return shadowElevation;
 }
 
-- (void)setScalesSmoothly:(BOOL)flag
-{
-    _scalesSmoothly = flag;
-    [[self controlView] setNeedsDisplay:YES];
+- (void)setShadowElevation:(float)newElevation {
+       shadowElevation = newElevation;
+       [[self controlView] setNeedsDisplay:YES];
 }
 
+- (float)shadowAzimuth {
+       return shadowAzimuth;
+}
+
+- (void)setShadowAzimuth:(float)newAzimuth {
+       shadowAzimuth = newAzimuth;
+       [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowAmbient {
+       return shadowAmbient;
+}
+
+- (void)setShadowAmbient:(float)newAmbient {
+       shadowAmbient = newAmbient;
+       [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowHeight {
+       return shadowHeight;
+}
+
+- (void)setShadowHeight:(float)newHeight {
+       shadowHeight = newHeight;
+       [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowRadius {
+       return shadowRadius;
+}
+
+- (void)setShadowRadius:(float)newRadius {
+       shadowRadius = newRadius;
+       [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowSaturation {
+       return shadowSaturation;
+}
+
+- (void)setShadowSaturation:(float)newSaturation {
+       shadowSaturation = newSaturation;
+       [[self controlView] setNeedsDisplay:YES];
+}
 
-@end
+@end
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