Fixing the effects so they work on multiple monitors where the screen
[ITKit.git] / ITImageView.m
index 899cae6..228e2f4 100755 (executable)
     [[self cell] setScalesSmoothly:flag];
 }
 
+- (BOOL)castsShadow;
+{
+    return [[self cell] castsShadow];
+}
+
+- (void)setCastsShadow:(BOOL)newSetting;
+{
+    [[self cell] setCastsShadow:newSetting];
+}
+
+- (float)shadowElevation;
+{
+    return [[self cell] shadowElevation];
+}
+
+- (void)setShadowElevation:(float)newElevation;
+{
+    [[self cell] setShadowElevation:newElevation];
+}
+
+- (float)shadowAzimuth;
+{
+    return [[self cell] shadowAzimuth];
+}
+
+- (void)setShadowAzimuth:(float)newAzimuth;
+{
+    [[self cell] setShadowAzimuth:newAzimuth];
+}
+
+- (float)shadowAmbient;
+{
+    return [[self cell] shadowAmbient];
+}
+
+- (void)setShadowAmbient:(float)newAmbient;
+{
+    [[self cell] setShadowAmbient:newAmbient];
+}
+
+- (float)shadowHeight;
+{
+    return [[self cell] shadowHeight];
+}
+
+- (void)setShadowHeight:(float)newHeight;
+{
+    [[self cell] setShadowHeight:newHeight];
+}
+
+- (float)shadowRadius;
+{
+    return [[self cell] shadowRadius];
+}
+
+- (void)setShadowRadius:(float)newRadius;
+{
+    [[self cell] setShadowRadius:newRadius];
+}
+
+- (float)shadowSaturation;
+{
+    return [[self cell] shadowSaturation];
+}
+
+- (void)setShadowSaturation:(float)newSaturation;
+{
+    [[self cell] setShadowSaturation:newSaturation];
+}
+
 
 @end