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Removing the use of private CoreGraphics APIs to draw shadows, and replacing with...
[ITKit.git]
/
ITTextFieldCell.h
diff --git
a/ITTextFieldCell.h
b/ITTextFieldCell.h
old mode 100755
(executable)
new mode 100644
(file)
index
50d8cf0
..
3789552
--- a/
ITTextFieldCell.h
+++ b/
ITTextFieldCell.h
@@
-1,54
+1,42
@@
/*
* ITKit
/*
* ITKit
- * ITTextFieldCell
- * Allows shadows to be drawn under text in cells.
+ * ITTextFieldCell.h
*
*
- * Original Author : Matt Judy <mjudy@ithinksw.com>
- * Responsibility : Matt Judy <mjudy@ithinksw.com>
- * Responsibility : Joseph Spiros <joseph.spiros@ithinksw.com>
+ * Custom NSTextFieldCell subclass that casts a shadow.
*
*
- * Copyright (c) 2003 iThink Software.
- * All Rights Reserved
+ * Copyright (c) 2010 iThink Software
*
*/
*
*/
-
#import <Cocoa/Cocoa.h>
#import <Cocoa/Cocoa.h>
-
@interface ITTextFieldCell : NSTextFieldCell {
@interface ITTextFieldCell : NSTextFieldCell {
-
- BOOL castsShadow;
-
- float shadowElevation;
- float shadowAzimuth;
- float shadowAmbient;
- float shadowHeight;
- float shadowRadius;
- float shadowSaturation;
-
+ BOOL castsShadow;
+ float shadowAzimuth;
+ float shadowAmbient;
+ float shadowHeight;
+ float shadowRadius;
}
- (BOOL)castsShadow;
- (void)setCastsShadow:(BOOL)newSetting;
}
- (BOOL)castsShadow;
- (void)setCastsShadow:(BOOL)newSetting;
-- (float)shadowElevation;
/* Light source elevation in degrees. Defaults to
45.0 */
-- (void)setShadowElevation:(float)newElevation;
+- (float)shadowElevation;
/* Light source elevation in degrees. Always
45.0 */
+- (void)setShadowElevation:(float)newElevation;
/* NOOP */
-- (float)shadowAzimuth;
/* Light source azimuth in degrees.
Defaults to 90.0 */
+- (float)shadowAzimuth;
/* Light source azimuth in degrees.
Defaults to 90.0 */
- (void)setShadowAzimuth:(float)newAzimuth;
- (void)setShadowAzimuth:(float)newAzimuth;
-- (float)shadowAmbient;
/* Amount of ambient light. Defaults to 0.15
*/
+- (float)shadowAmbient;
/* Amount of ambient light. Defaults to 0.0
*/
- (void)setShadowAmbient:(float)newAmbient;
- (void)setShadowAmbient:(float)newAmbient;
-- (float)shadowHeight;
/* Height above the canvas.
Defaults to 1.0 */
+- (float)shadowHeight;
/* Height above the canvas.
Defaults to 1.0 */
- (void)setShadowHeight:(float)newHeight;
- (void)setShadowHeight:(float)newHeight;
-- (float)shadowRadius;
/* Blur radius.
Defaults to 4.0 */
+- (float)shadowRadius;
/* Blur radius.
Defaults to 4.0 */
- (void)setShadowRadius:(float)newRadius;
- (void)setShadowRadius:(float)newRadius;
-- (float)shadowSaturation; /* Maximum saturation. Defaults to 1.0 */
-- (void)setShadowSaturation:(float)newSaturation;
-
+- (float)shadowSaturation; /* Maximum saturation. Always 1.0 */
+- (void)setShadowSaturation:(float)newSaturation; /* NOOP */
-@end
+@end
\ No newline at end of file