/*
* ITKit
- * ITTextFieldCell
- * Allows shadows to be drawn under text in cells.
+ * ITTextFieldCell.h
*
- * Original Author : Matt Judy <mjudy@ithinksw.com>
- * Responsibility : Matt Judy <mjudy@ithinksw.com>
- * Responsibility : Joseph Spiros <joseph.spiros@ithinksw.com>
+ * Custom NSTextFieldCell subclass that casts a shadow using CoreGraphics,
+ * providing support for versions of Cocoa that don't have the NSShadow
+ * class which was introduced in Mac OS X 10.3 (Panther).
*
- * Copyright (c) 2003 iThink Software.
- * All Rights Reserved
+ * Copyright (c) 2005 by iThink Software.
+ * All Rights Reserved.
+ *
+ * $Id$
*
*/
-
#import <Cocoa/Cocoa.h>
-
@interface ITTextFieldCell : NSTextFieldCell {
-
- BOOL castsShadow;
-
- float shadowElevation;
- float shadowAzimuth;
- float shadowAmbient;
- float shadowHeight;
- float shadowRadius;
- float shadowSaturation;
-
+ BOOL castsShadow;
+ float shadowElevation;
+ float shadowAzimuth;
+ float shadowAmbient;
+ float shadowHeight;
+ float shadowRadius;
+ float shadowSaturation;
}
- (BOOL)castsShadow;
- (void)setCastsShadow:(BOOL)newSetting;
-- (float)shadowElevation; /* Light source elevation in degrees. Defaults to 45.0 */
+- (float)shadowElevation; /* Light source elevation in degrees. Defaults to 45.0 */
- (void)setShadowElevation:(float)newElevation;
-- (float)shadowAzimuth; /* Light source azimuth in degrees. Defaults to 90.0 */
+- (float)shadowAzimuth; /* Light source azimuth in degrees. Defaults to 90.0 */
- (void)setShadowAzimuth:(float)newAzimuth;
-- (float)shadowAmbient; /* Amount of ambient light. Defaults to 0.15 */
+- (float)shadowAmbient; /* Amount of ambient light. Defaults to 0.15 */
- (void)setShadowAmbient:(float)newAmbient;
-- (float)shadowHeight; /* Height above the canvas. Defaults to 1.0 */
+- (float)shadowHeight; /* Height above the canvas. Defaults to 1.0 */
- (void)setShadowHeight:(float)newHeight;
-- (float)shadowRadius; /* Blur radius. Defaults to 4.0 */
+- (float)shadowRadius; /* Blur radius. Defaults to 4.0 */
- (void)setShadowRadius:(float)newRadius;
-- (float)shadowSaturation; /* Maximum saturation. Defaults to 1.0 */
+- (float)shadowSaturation; /* Maximum saturation. Defaults to 1.0 */
- (void)setShadowSaturation:(float)newSaturation;
-
-@end
+@end
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