Fixing the effects so they work on multiple monitors where the screen
[ITKit.git] / ITZoomWindowEffect.m
index e80735f..b4a0778 100755 (executable)
@@ -54,7 +54,7 @@
 - (void)performAppear
 {
     __idle = NO;
-    
+       
     [self setWindowVisibility:ITWindowAppearingState];
     [self performAppearFromProgress:0.0 effectTime:_effectTime];
 }
 
 - (void)setZoom:(float)Zoom
 {
-    int hPos = [_window horizontalPosition];
+    //int hPos = [_window horizontalPosition];
     CGAffineTransform transform;
     NSPoint translation;
     NSRect screenFrame = [[_window screen] frame];
     
-    translation.x = screenFrame.origin.x + ([_window frame].size.width / 2.0);
-    translation.y = screenFrame.origin.y + ([_window frame].size.height / 2.0);
+    translation.x = /*screenFrame.origin.x + */([_window frame].size.width / 2.0);
+    translation.y = /*screenFrame.origin.y + */([_window frame].size.height / 2.0);
     transform = CGAffineTransformMakeTranslation(translation.x, translation.y);
     transform = CGAffineTransformScale(transform, 1.0 / Zoom, 1.0 / Zoom);
     transform = CGAffineTransformTranslate(transform, -translation.x, -translation.y);
     
-    if (hPos == ITWindowPositionLeft) {
+    /*if (hPos == ITWindowPositionLeft) {
         translation.x = -[_window frame].origin.x;
     } else if (hPos == ITWindowPositionRight) {
         translation.x = -[_window frame].origin.x;
     } else {
         translation.x = -[_window frame].origin.x;
-    }
-    
-    translation.y = -( [[_window screen] frame].size.height - [_window frame].origin.y - [_window frame].size.height );
+    }*/
+       translation.x = -[_window frame].origin.x;
+    translation.y = -( screenFrame.size.height - [_window frame].origin.y - [_window frame].size.height );
     
     transform = CGAffineTransformTranslate(transform, translation.x, translation.y);