@implementation ITSlideVerticallyWindowEffect
++ (NSString *)effectName
+{
+ return @"Slide Vertically";
+}
+
++ (NSDictionary *)supportedPositions
+{
+ return [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:YES], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" ,
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:NO], @"Left",
+ [NSNumber numberWithBool:NO], @"Center",
+ [NSNumber numberWithBool:NO], @"Right", nil] , @"Middle" ,
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:YES], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil];
+}
+
+
++ (unsigned int)listOrder
+{
+ return 300;
+}
+
+
/*************************************************************************/
#pragma mark -
#pragma mark APPEAR METHODS
- (void)setSlide:(float)distance
{
- CGAffineTransform transform = CGAffineTransformMakeTranslation( -32.0,
- -( [[_window screen] frame].size.height - ( distance + 32.0) ) );
+ CGAffineTransform transform;
+ NSPoint translation;
+ NSRect winFrame = [_window frame];
+
+ translation.x = -( [_window frame].origin.x );
+
+ if ( [_window verticalPosition] == ITWindowPositionTop ) {
+ translation.y = (winFrame.size.height * 2) - ([[NSScreen mainScreen] frame].size.height - winFrame.origin.y) - distance;
+ } else if ( [_window verticalPosition] == ITWindowPositionBottom ) {
+ translation.y = winFrame.origin.y + distance - [[NSScreen mainScreen] frame].size.height;
+ } else {
+ translation.y = winFrame.origin.y + winFrame.size.height - [[NSScreen mainScreen] frame].size.height;
+ }
+
+ transform = CGAffineTransformMakeTranslation( translation.x, translation.y );
CGSSetWindowTransform([NSApp contextID],
(CGSWindowID)[_window windowNumber],