Fixed a crash when Core Image was available.
[ITKit.git] / ITWindowEffect.m
old mode 100755 (executable)
new mode 100644 (file)
index c1bdf0e..3992252
@@ -1,14 +1,40 @@
 #import "ITWindowEffect.h"
 #import "ITTransientStatusWindow.h"
-
+#import <OpenGL/gl.h>
+#import <OpenGL/glu.h>
+#import <OpenGL/glext.h>
 
 @implementation ITWindowEffect
 
++ (NSArray *)effectClasses
+{
+    NSMutableArray *classes = [[NSArray arrayWithObjects:
+        NSClassFromString(@"ITCutWindowEffect"),
+        NSClassFromString(@"ITDissolveWindowEffect"),
+        NSClassFromString(@"ITSlideHorizontallyWindowEffect"),
+        NSClassFromString(@"ITSlideVerticallyWindowEffect"),
+        NSClassFromString(@"ITPivotWindowEffect"),
+        NSClassFromString(@"ITZoomWindowEffect"),
+        NSClassFromString(@"ITSpinWindowEffect"),
+        NSClassFromString(@"ITSpinAndZoomWindowEffect"),
+        nil] mutableCopy];
+       
+       NSOpenGLView *view = [[NSOpenGLView alloc] initWithFrame:NSMakeRect(0, 0, 1, 1) pixelFormat:[NSOpenGLView defaultPixelFormat]];
+       if ([view openGLContext]) {
+               NSString *string = [NSString stringWithCString:glGetString(GL_EXTENSIONS)];
+               NSRange result = [string rangeOfString:@"ARB_fragment_program"];
+               if (result.location != NSNotFound) {
+                       [classes addObject:NSClassFromString(@"ITCoreImageWindowEffect")];
+               }
+       }
+       [view release];
+       
+    return [classes autorelease];
+}
 
 - (id)initWithWindow:(NSWindow *)window
 {
     if ( (self = [super init]) ) {
-    
         _window                 = [window retain];
         _effectTime             = DEFAULT_EFFECT_TIME;
         _effectTimer            = nil;
@@ -16,7 +42,6 @@
         __idle                  = YES;
 
         if ( [window conformsToProtocol:@protocol(ITWindowPositioning)] ) {
-                                                           // Casts so the compiler won't gripe
             _verticalPosition   = (ITVerticalWindowPosition)[(ITTransientStatusWindow *)window verticalPosition];
             _horizontalPosition = (ITHorizontalWindowPosition)[(ITTransientStatusWindow *)window horizontalPosition];
         } else {
     _effectTime = newTime;
 }
 
++ (NSString *)effectName
+{
+    NSLog(@"ITWindowEffect does not implement +effectName.");
+    return nil;
+}
+
++ (NSDictionary *)supportedPositions
+{
+    NSLog(@"ITWindowEffect does not implement +supportedPositions.");
+    
+//  Below is an example dictionary.  Modify it appropriately when subclassing.
+    return [NSDictionary dictionaryWithObjectsAndKeys:
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:NO], @"Left",
+            [NSNumber numberWithBool:NO], @"Center",
+            [NSNumber numberWithBool:NO], @"Right", nil] , @"Top" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:NO], @"Left",
+            [NSNumber numberWithBool:NO], @"Center",
+            [NSNumber numberWithBool:NO], @"Right", nil] , @"Middle" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:NO], @"Left",
+            [NSNumber numberWithBool:NO], @"Center",
+            [NSNumber numberWithBool:NO], @"Right", nil] , @"Bottom" , nil];
+}
+
++ (unsigned int)listOrder
+{
+    NSLog(@"ITWindowEffect does not implement +listOrder.");
+    return 0;
+}
+
 - (void)performAppear
 {
-    NSLog(@"ITWindowEffect does not implement performAppear.");
+    NSLog(@"ITWindowEffect does not implement -performAppear.");
 }
 
 - (void)performVanish
 {
-    NSLog(@"ITWindowEffect does not implement performVanish.");
+    NSLog(@"ITWindowEffect does not implement -performVanish.");
 }
 
 - (void)cancelAppear
 {
-    NSLog(@"ITWindowEffect does not implement cancelAppear.");
+    NSLog(@"ITWindowEffect does not implement -cancelAppear.");
 }
 
 - (void)cancelVanish
 {
-    NSLog(@"ITWindowEffect does not implement cancelVanish.");
+    NSLog(@"ITWindowEffect does not implement -cancelVanish.");
 }
 
 - (void)releaseWhenIdle;