Fixed a crash when Core Image was available.
[ITKit.git] / ITSlideVerticallyWindowEffect.m
old mode 100755 (executable)
new mode 100644 (file)
index d5b1b6f..1f60933
 @implementation ITSlideVerticallyWindowEffect
 
 
 @implementation ITSlideVerticallyWindowEffect
 
 
++ (NSString *)effectName
+{
+    return @"Slide Vertically";
+}
+
++ (NSDictionary *)supportedPositions
+{
+    return [NSDictionary dictionaryWithObjectsAndKeys:
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:YES], @"Left",
+            [NSNumber numberWithBool:YES], @"Center",
+            [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:NO], @"Left",
+            [NSNumber numberWithBool:NO], @"Center",
+            [NSNumber numberWithBool:NO], @"Right", nil] , @"Middle" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:YES], @"Left",
+            [NSNumber numberWithBool:YES], @"Center",
+            [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil];
+}
+
+
++ (unsigned int)listOrder
+{
+    return 300;
+}
+
+
 /*************************************************************************/
 #pragma mark -
 #pragma mark APPEAR METHODS
 /*************************************************************************/
 #pragma mark -
 #pragma mark APPEAR METHODS
 
 - (void)setSlide:(float)distance
 {
 
 - (void)setSlide:(float)distance
 {
-    CGAffineTransform transform = CGAffineTransformMakeTranslation( -32.0,
-                                                                   -( [[_window screen] frame].size.height - ( distance + 32.0) ) );
+    CGAffineTransform transform;
+    NSPoint translation;
+       NSRect winFrame = [_window frame];
+    
+    translation.x = -( [_window frame].origin.x );
+    
+    if ( [_window verticalPosition] == ITWindowPositionTop ) {
+               translation.y = (winFrame.size.height * 2) - ([[NSScreen mainScreen] frame].size.height - winFrame.origin.y) - distance;
+    } else if ( [_window verticalPosition] == ITWindowPositionBottom ) {
+        translation.y = winFrame.origin.y + distance - [[NSScreen mainScreen] frame].size.height;
+    } else {
+        translation.y = winFrame.origin.y + winFrame.size.height - [[NSScreen mainScreen] frame].size.height;
+    }
+    
+    transform = CGAffineTransformMakeTranslation( translation.x, translation.y );
     
     CGSSetWindowTransform([NSApp contextID],
                           (CGSWindowID)[_window windowNumber],
     
     CGSSetWindowTransform([NSApp contextID],
                           (CGSWindowID)[_window windowNumber],