* NSWindow subclass for quick display of status information.
* Similar to volume/brightness/eject bezel key windows.
*
- * Original Author : Kent Sutherland <joseph.spiros@ithinksw.com>
* Original Author : Matt Judy <mjudy@ithinksw.com>
* Responsibility : Matt Judy <mjudy@ithinksw.com>
* Responsibility : Joseph Spiros <joseph.spiros@ithinksw.com>
+ * Contributor : Kent Sutherland <joseph.spiros@ithinksw.com>
*
* Copyright (c) 2002 - 2003 iThink Software.
* All Rights Reserved
#import <Cocoa/Cocoa.h>
-
+#import "ITWindowPositioning.h"
+#import "ITWindowEffect.h"
#define DEFAULT_EXIT_DELAY 3.0
-#define DEFAULT_EFFECT_TIME 0.33
@class ITTextField;
@class ITGrayRoundedView;
+@class ITWindowEffect;
typedef enum {
- ITTransientStatusWindowHiddenState,
- ITTransientStatusWindowEnteringState,
- ITTransientStatusWindowVisibleState,
- ITTransientStatusWindowExitingState
-} ITTransientStatusWindowVisibilityState;
-
-typedef enum {
- ITTransientStatusWindowExitOnOrderOut,
+ ITTransientStatusWindowExitOnCommand,
ITTransientStatusWindowExitAfterDelay,
} ITTransientStatusWindowExitMode;
+
typedef enum {
ITTransientStatusWindowNoBackground,
ITTransientStatusWindowRounded,
ITTransientStatusWindowAquaUtility
} ITTransientStatusWindowBackgroundType;
-typedef enum {
- ITTransientStatusWindowPositionTop,
- ITTransientStatusWindowPositionMiddle,
- ITTransientStatusWindowPositionBottom,
- ITTransientStatusWindowPositionLeft,
- ITTransientStatusWindowPositionCenter,
- ITTransientStatusWindowPositionRight,
- ITTransientStatusWindowOther
-} ITTransientStatusWindowPosition;
-
-typedef enum { // Note: Entry effects described here. Exit does the reverse.
- ITTransientStatusWindowEffectNone, // No effect, window just appears.
- ITTransientStatusWindowEffectDissolve, // Fades in.
- ITTransientStatusWindowEffectSlideVertically, // Slides vertically onto the screen from the nearest edge
- ITTransientStatusWindowEffectSlideHorizontally // Slides horizontally onto the screen from the nearest edge
- ITTransientStatusWindowEffectPivot // Rotate into place from perpendicular edge
-} ITTransientStatusWindowEffect;
-
-
-@interface ITTransientStatusWindow : NSWindow {
-
- ITTransientStatusWindowVisibilityState _visibilityState;
+
+@interface ITTransientStatusWindow : NSWindow <ITWindowPositioning , ITWindowMotility> {
+
+ ITWindowVisibilityState _visibilityState;
ITTransientStatusWindowExitMode _exitMode;
float _exitDelay;
ITTransientStatusWindowBackgroundType _backgroundType;
- ITTransientStatusWindowEffect _entryEffect;
- ITTransientStatusWindowEffect _exitEffect;
- float _effectTime;
- ITTransientStatusWindowPosition _verticalPosition;
- ITTransientStatusWindowPosition _horizontalPosition;
+ ITWindowEffect *_entryEffect;
+ ITWindowEffect *_exitEffect;
+ double _effectProgress;
+ ITVerticalWindowPosition _verticalPosition;
+ ITHorizontalWindowPosition _horizontalPosition;
+ float _screenPadding;
+// int _screenNumber;
BOOL _reallyIgnoresEvents;
- NSTimer *_delayTimer;
- NSTimer *_fadeTimer;
+ NSTimer *_exitTimer;
-// NSView *_contentSubView;
+ NSView *_contentSubView;
}
-+ (ITTransientStatusWindow *)sharedWindow;
++ (id)sharedWindow;
+
+- (id)initWithContentView:(NSView *)contentView
+ exitMode:(ITTransientStatusWindowExitMode)exitMode
+ backgroundType:(ITTransientStatusWindowBackgroundType)backgroundType;
+
+- (void)appear:(id)sender;
+- (void)vanish:(id)sender;
-- (ITTransientStatusWindowVisibilityState)visibilityState;
+- (ITWindowVisibilityState)visibilityState;
+- (void)setVisibilityState:(ITWindowVisibilityState)newState;
- (ITTransientStatusWindowExitMode)exitMode;
- (void)setExitMode:(ITTransientStatusWindowExitMode)newMode;
- (ITTransientStatusWindowBackgroundType)backgroundType;
- (void)setBackgroundType:(ITTransientStatusWindowBackgroundType)newType;
-- (ITTransientStatusWindowPosition)verticalPosition;
-- (void)setVerticalPosition:(ITTransientStatusWindowPosition)newPosition;
+- (ITVerticalWindowPosition)verticalPosition;
+- (void)setVerticalPosition:(ITVerticalWindowPosition)newPosition;
-- (ITTransientStatusWindowPosition)horizontalPosition;
-- (void)setHorizontalPosition:(ITTransientStatusWindowPosition)newPosition;
+- (ITHorizontalWindowPosition)horizontalPosition;
+- (void)setHorizontalPosition:(ITHorizontalWindowPosition)newPosition;
-- (ITTransientStatusWindowEffect)entryEffect;
-- (void)setEntryEffect:(ITTransientStatusWindowEffect)newEffect;
+- (float)effectProgress;
+- (void)setEffectProgress:(float)newProgress;
-- (ITTransientStatusWindowEffect)exitEffect;
-- (void)setExitEffect:(ITTransientStatusWindowEffect)newEffect;
+- (ITWindowEffect *)entryEffect;
+- (void)setEntryEffect:(ITWindowEffect *)newEffect;
-- (void)setRotation:(float)angle;
+- (ITWindowEffect *)exitEffect;
+- (void)setExitEffect:(ITWindowEffect *)newEffect;
@end