ITTransientStatusWindowOther
} ITTransientStatusWindowPosition;
-typedef enum { // Note: Entry effects described here. Exit does the reverse.
- ITTransientStatusWindowEffectNone, // No effect, window just appears.
- ITTransientStatusWindowEffectDissolve, // Fades in.
- ITTransientStatusWindowEffectSlideVertically, // Slides vertically onto the screen from the nearest edge
- ITTransientStatusWindowEffectSlideHorizontally // Slides horizontally onto the screen from the nearest edge
- ITTransientStatusWindowEffectPivot // Rotate into place from perpendicular edge
+typedef enum { // Note: Entry effects described here. Exit does the reverse.
+ ITTransientStatusWindowEffectNone, // No effect, window just appears.
+ ITTransientStatusWindowEffectDissolve, // Fades in.
+ ITTransientStatusWindowEffectSlideVertically, // Slides vertically onto the screen from the nearest edge
+ ITTransientStatusWindowEffectSlideHorizontally, // Slides horizontally onto the screen from the nearest edge
+ ITTransientStatusWindowEffectPivot // Rotate into place from perpendicular edge
} ITTransientStatusWindowEffect;