-extern void CGStyleRelease(CGStyleRef style);
-extern void CGSReleaseObj(void *obj);
-extern void CGContextSetStyle(CGContextRef c, CGStyleRef style);
-extern void CGStyleRelease(CGStyleRef style);
-extern CGStyleRef CGStyleCreateShadow(const CGShadowStyle *shadow);
+typedef enum {
+ CGSTagExposeFade = 0x0002, // Fade out when Expose activates.
+ CGSTagNoShadow = 0x0008, // No window shadow.
+ CGSTagTransparent = 0x0200, // Transparent to mouse clicks.
+ CGSTagSticky = 0x0800, // Appears on all workspaces.
+} CGSWindowTag;
+
+extern void CGStyleRelease(CGStyleRef style);
+extern void CGSReleaseObj(void *obj);
+extern void CGContextSetStyle(CGContextRef c, CGStyleRef style);
+extern void CGStyleRelease(CGStyleRef style);
+extern CGStyleRef CGStyleCreateShadow(const CGShadowStyle *shadow);