@interface ITPivotWindowEffect (Private)
- (void)setPivot:(float)angle;
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)appearStep;
- (void)appearFinish;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)vanishStep;
- (void)vanishFinish;
@end
@implementation ITPivotWindowEffect
+
++ (NSString *)effectName
+{
+ return @"Pivot";
+}
+
++ (NSDictionary *)supportedPositions
+{
+ return [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:NO], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" ,
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:NO], @"Left",
+ [NSNumber numberWithBool:NO], @"Center",
+ [NSNumber numberWithBool:NO], @"Right", nil] , @"Middle" ,
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:NO], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil];
+}
+
+
++ (unsigned int)listOrder
+{
+ return 500;
+}
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark APPEAR METHODS
+/*************************************************************************/
+
- (void)performAppear
{
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowAppearingState];
- [self setPivot:315.0];
- _effectProgress = 0.0;
- [_window setAlphaValue:0.0];
+ __idle = NO;
+
+ [self setWindowVisibility:ITWindowAppearingState];
+ [self performAppearFromProgress:0.0 effectTime:_effectTime];
+}
+
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+
+ if ( progress == 0.0 ) {
+ [self setPivot:315.0];
+ [_window setAlphaValue:0.0];
+ }
+
[_window orderFront:self];
_effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
target:self
repeats:YES];
}
-- (void)performVanish
+- (void)appearStep
{
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowVanishingState];
- [self setPivot:0.0];
- _effectProgress = 1.0;
- [_window setAlphaValue:1.0];
- [_window orderFront:self];
- _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
- target:self
- selector:@selector(vanishStep)
- userInfo:nil
- repeats:YES];
+ float interPivot = 0.0;
+ float progress = ([_window effectProgress] + _effectSpeed);
+
+ progress = ( (progress < 1.0) ? progress : 1.0 );
+
+ [_window setEffectProgress:progress];
+
+ interPivot = (( sin((progress * pi) - (pi / 2)) + 1 ) / 2);
+ [self setPivot:(315 + (interPivot * 45))];
+ [_window setAlphaValue:interPivot];
+
+ if ( progress >= 1.0 ) {
+ [self appearFinish];
+ }
}
-- (void)cancelAppear
+- (void)appearFinish
{
- [self appearFinish];
- [_window orderOut:self];
- [self setPivot:0.0];
- [_window setAlphaValue:1.0];
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowHiddenState];
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+ [self setWindowVisibility:ITWindowVisibleState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
}
-- (void)cancelVanish
+- (void)cancelAppear
{
- [self vanishFinish];
- [self setPivot:0.0];
- [_window setAlphaValue:1.0];
- [_window orderFront:self];
- [_window display];
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowVisibleState];
+ [self setWindowVisibility:ITWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
}
-- (void)appearStep
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark VANISH METHODS
+/*************************************************************************/
+
+- (void)performVanish
{
- float interPivot = 0.0;
- _effectProgress += (1.0 / (EFFECT_FPS * _effectTime));
- _effectProgress = (_effectProgress < 1.0 ? _effectProgress : 1.0);
- interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
- [self setPivot:((interPivot * 45) + 315)];
- [_window setAlphaValue:interPivot];
+ __idle = NO;
+
+ [self setWindowVisibility:ITWindowVanishingState];
+ [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
- if ( _effectProgress >= 1.0 ) {
- [self appearFinish];
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+ if ( progress == 1.0 ) {
+ [self setPivot:0.0];
+ [_window setAlphaValue:1.0];
}
+
+ [_window orderFront:self];
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(vanishStep)
+ userInfo:nil
+ repeats:YES];
}
- (void)vanishStep
{
float interPivot = 1.0;
- _effectProgress -= (1.0 / (EFFECT_FPS * _effectTime));
- _effectProgress = (_effectProgress > 0.0 ? _effectProgress : 0.0);
- interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
- [self setPivot:((interPivot * 45) + 315)];
+ float progress = ([_window effectProgress] - _effectSpeed);
+
+ progress = ( (progress > 0.0) ? progress : 0.0);
+
+ [_window setEffectProgress:progress];
+
+ interPivot = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+ [self setPivot:(315 + (interPivot * 45))];
[_window setAlphaValue:interPivot];
-
- if ( _effectProgress <= 0.0 ) {
+
+ if ( progress <= 0.0 ) {
[self vanishFinish];
}
}
-- (void)appearFinish
+- (void)vanishFinish
{
[_effectTimer invalidate];
_effectTimer = nil;
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowVisibleState];
+ [_window orderOut:self];
+ [_window setAlphaValue:1.0];
+ [self setPivot:0.0];
+ [self setWindowVisibility:ITWindowHiddenState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
}
-- (void)vanishFinish
+- (void)cancelVanish
{
+ [self setWindowVisibility:ITWindowAppearingState];
+
[_effectTimer invalidate];
_effectTimer = nil;
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowHiddenState];
+
+ [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
}
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark PRIVATE METHOD IMPLEMENTATIONS
+/*************************************************************************/
+
- (void)setPivot:(float)angle
{
- float degAngle = (angle * (pi / 180));
- CGAffineTransform transform = CGAffineTransformMakeRotation(degAngle);
-
- // Set pivot rotation point
- transform.tx = -32.0;
- transform.ty = [_window frame].size.height + 32.0;
-
- CGSSetWindowTransform([NSApp contextID],
- (CGSWindowID)[_window windowNumber],
- CGAffineTransformTranslate(transform,
- (([_window frame].origin.x - 32.0) * -1),
- (([[_window screen] frame].size.height - ([_window frame].origin.y) + 32.0) * -1) ));
+ int hPos = [_window horizontalPosition];
+ int vPos = [_window verticalPosition];
+ NSRect winFrame = [_window frame];
+
+ if ( (hPos == ITWindowPositionCenter) || (vPos == ITWindowPositionMiddle) ) {
+
+ CGAffineTransform transform;
+ NSPoint translation;
+
+ translation.x = -winFrame.origin.x;
+ translation.y = winFrame.origin.y + winFrame.size.height - [[NSScreen mainScreen] frame].size.height;
+
+ transform = CGAffineTransformMakeTranslation( translation.x, translation.y );
+
+ CGSSetWindowTransform([NSApp contextID],
+ (CGSWindowID)[_window windowNumber],
+ transform);
+ } else {
+ float degAngle;
+ CGAffineTransform transform;
+
+ if ( vPos == ITWindowPositionBottom ) {
+ if ( hPos == ITWindowPositionLeft ) {
+ angle = angle;
+ } else if ( hPos == ITWindowPositionRight ) {
+ angle = ( 45 - -(315 - angle) );
+ }
+ } else if ( vPos == ITWindowPositionTop ) {
+ if ( hPos == ITWindowPositionLeft ) {
+ angle = ( 45 - -(315 - angle) );
+ } else if ( hPos == ITWindowPositionRight ) {
+ angle = angle;
+ }
+ }
+
+ degAngle = (angle * (pi / 180));
+ transform = CGAffineTransformMakeRotation(degAngle);
+
+ if ( vPos == ITWindowPositionBottom ) {
+ transform.ty = winFrame.size.height;
+ } else if ( vPos == ITWindowPositionTop ) {
+ transform.ty = 0;
+ }
+
+ if ( hPos == ITWindowPositionLeft ) {
+ transform.tx = 0;
+ } else if ( hPos == ITWindowPositionRight ) {
+ transform.tx = winFrame.size.width;
+ }
+
+ transform = CGAffineTransformTranslate(transform, -winFrame.origin.x - transform.tx, winFrame.origin.y + winFrame.size.height - [[NSScreen mainScreen] frame].size.height - transform.ty);
+ CGSSetWindowTransform([NSApp contextID],
+ (CGSWindowID)[_window windowNumber],
+ transform );
+ }
}