@interface ITPivotWindowEffect (Private)
- (void)setPivot:(float)angle;
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)appearStep;
- (void)appearFinish;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)vanishStep;
- (void)vanishFinish;
@end
@implementation ITPivotWindowEffect
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark APPEAR METHODS
+/*************************************************************************/
+
- (void)performAppear
{
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowAppearingState];
- [self setPivot:315.0];
- _effectProgress = 0.0;
- [_window setAlphaValue:0.0];
+ __idle = NO;
+
+ [self setWindowVisibility:ITWindowAppearingState];
+ [self performAppearFromProgress:0.0 effectTime:_effectTime];
+}
+
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+
+ if ( progress == 0.0 ) {
+ [self setPivot:315.0];
+ [_window setAlphaValue:0.0];
+ }
+
[_window orderFront:self];
_effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
target:self
repeats:YES];
}
-- (void)performVanish
+- (void)appearStep
{
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowVanishingState];
- [self setPivot:0.0];
- _effectProgress = 1.0;
- [_window setAlphaValue:1.0];
- [_window orderFront:self];
- _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
- target:self
- selector:@selector(vanishStep)
- userInfo:nil
- repeats:YES];
+ float interPivot = 0.0;
+ [_window setEffectProgress:([_window effectProgress] + _effectSpeed)];
+ [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)];
+ interPivot = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+ [self setPivot:((interPivot * 45) + 315)];
+ [_window setAlphaValue:interPivot];
+
+ if ( [_window effectProgress] >= 1.0 ) {
+ [self appearFinish];
+ }
}
-- (void)cancelAppear
+- (void)appearFinish
{
- [self appearFinish];
- [_window orderOut:self];
- [self setPivot:0.0];
- [_window setAlphaValue:1.0];
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowHiddenState];
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+ [self setWindowVisibility:ITWindowVisibleState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
}
-- (void)cancelVanish
+- (void)cancelAppear
{
- [self vanishFinish];
- [self setPivot:0.0];
- [_window setAlphaValue:1.0];
- [_window orderFront:self];
- [_window display];
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowVisibleState];
+ [self setWindowVisibility:ITWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
}
-- (void)appearStep
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark VANISH METHODS
+/*************************************************************************/
+
+- (void)performVanish
{
- float interPivot = 0.0;
- _effectProgress += (1.0 / (EFFECT_FPS * _effectTime));
- _effectProgress = (_effectProgress < 1.0 ? _effectProgress : 1.0);
- interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
- [self setPivot:((interPivot * 45) + 315)];
- [_window setAlphaValue:interPivot];
+ __idle = NO;
+
+ [self setWindowVisibility:ITWindowVanishingState];
+ [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
- if ( _effectProgress >= 1.0 ) {
- [self appearFinish];
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+ if ( progress == 1.0 ) {
+ [self setPivot:0.0];
+ [_window setAlphaValue:1.0];
}
+
+ [_window orderFront:self];
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(vanishStep)
+ userInfo:nil
+ repeats:YES];
}
- (void)vanishStep
{
float interPivot = 1.0;
- _effectProgress -= (1.0 / (EFFECT_FPS * _effectTime));
- _effectProgress = (_effectProgress > 0.0 ? _effectProgress : 0.0);
- interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
+ [_window setEffectProgress:([_window effectProgress] - _effectSpeed)];
+ [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)];
+ interPivot = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
[self setPivot:((interPivot * 45) + 315)];
[_window setAlphaValue:interPivot];
- if ( _effectProgress <= 0.0 ) {
+ if ( [_window effectProgress] <= 0.0 ) {
[self vanishFinish];
}
}
-- (void)appearFinish
+- (void)vanishFinish
{
[_effectTimer invalidate];
_effectTimer = nil;
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowVisibleState];
+ [_window orderOut:self];
+ [_window setAlphaValue:1.0];
+ [self setPivot:0.0];
+ [self setWindowVisibility:ITWindowHiddenState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
}
-- (void)vanishFinish
+- (void)cancelVanish
{
+ [self setWindowVisibility:ITWindowAppearingState];
+
[_effectTimer invalidate];
_effectTimer = nil;
- // Cast so the compiler won't gripe
- [(ITTransientStatusWindow *)_window setVisibilityState:ITTransientStatusWindowHiddenState];
+
+ [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
}
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark PRIVATE METHOD IMPLEMENTATIONS
+/*************************************************************************/
+
- (void)setPivot:(float)angle
{
float degAngle = (angle * (pi / 180));
+
CGAffineTransform transform = CGAffineTransformMakeRotation(degAngle);
// Set pivot rotation point
- transform.tx = -32.0;
- transform.ty = [_window frame].size.height + 32.0;
+ transform.tx = -( 32.0 + [[_window screen] visibleFrame].origin.x );
+ transform.ty = ( [_window frame].size.height + 32.0 + [[_window screen] visibleFrame].origin.y );
CGSSetWindowTransform([NSApp contextID],
(CGSWindowID)[_window windowNumber],
- CGAffineTransformTranslate(transform,
- (([_window frame].origin.x - 32.0) * -1),
- (([[_window screen] frame].size.height - ([_window frame].origin.y) + 32.0) * -1) ));
+ CGAffineTransformTranslate( transform,
+ -( [_window frame].origin.x - (32.0 + [[_window screen] visibleFrame].origin.x) ),
+ -( [[_window screen] frame].size.height - ([_window frame].origin.y) + 32.0 + [[_window screen] visibleFrame].origin.y) ) );
}