#import "ITTransientStatusWindow.h"
#import "ITWindowEffect.h"
-#import <CoreGraphics/CoreGraphics.h>
+#import <ApplicationServices/ApplicationServices.h>
#import "ITCoreGraphicsHacks.h"
#import "ITTextField.h"
-#import "ITGrayRoundedView.h"
+#import "ITTSWBackgroundView.h"
#define EFFECT_FPS 30.0
backgroundType:(ITTransientStatusWindowBackgroundType)backgroundType;
- (void)rebuildWindow;
- (void)startVanishTimer;
+- (void)stopVanishTimer;
@end
backing:NSBackingStoreBuffered
defer:NO] ) ) {
- _visibilityState = ITTransientStatusWindowHiddenState;
+ _visibilityState = ITWindowHiddenState;
_exitMode = exitMode;
_exitDelay = DEFAULT_EXIT_DELAY;
_backgroundType = backgroundType;
_verticalPosition = ITWindowPositionBottom;
_horizontalPosition = ITWindowPositionLeft;
_screenPadding = 32.0;
- _screenNumber = 0;
+ //_screenNumber = 0;
_entryEffect = nil;
_exitEffect = nil;
_reallyIgnoresEvents = YES;
- _delayTimer = nil;
+ _exitTimer = nil;
// if ( _backgroundType == ITTransientStatusWindowRounded ) {
// _contentSubView = contentView;
- (IBAction)appear:(id)sender
{
- if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
+ if ( _visibilityState == ITWindowHiddenState ) {
// Window is hidden. Appear as normal, and start the timer.
- if ( _entryEffect == nil ) {
- [self orderFront:self];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- [_entryEffect performAppear];
- }
- [self startVanishTimer];
- } else if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
+ [_entryEffect performAppear];
+ } else if ( _visibilityState == ITWindowVisibleState ) {
// Window is completely visible. Simply reset the timer.
[self startVanishTimer];
- } else if ( _visibilityState == ITTransientStatusWindowAppearingState ) {
+ } else if ( _visibilityState == ITWindowAppearingState ) {
// Window is on its way in. Do nothing.
- } else if ( _visibilityState == ITTransientStatusWindowVanishingState ) {
+ } else if ( _visibilityState == ITWindowVanishingState ) {
// Window is on its way out. Cancel the vanish.
- if ( _exitEffect == nil ) {
- [self orderFront:self];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- [_exitEffect cancelVanish];
- }
- [self startVanishTimer];
+ [_exitEffect cancelVanish];
}
}
- (IBAction)vanish:(id)sender
{
- if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
+ if ( _visibilityState == ITWindowVisibleState ) {
// Window is totally visible. Perform exit effect.
- if ( _exitEffect == nil ) {
- [self orderOut:self];
- _visibilityState = ITTransientStatusWindowHiddenState;
- } else {
- [_exitEffect performVanish];
- }
- [self startVanishTimer];
- } else if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
+ [_exitEffect performVanish];
+ } else if ( _visibilityState == ITWindowHiddenState ) {
// Window is hidden. Do nothing.
- } else if ( _visibilityState == ITTransientStatusWindowAppearingState ) {
+ } else if ( _visibilityState == ITWindowAppearingState ) {
// Window is on its way in. Cancel appear.
[_entryEffect cancelAppear];
- } else if ( _visibilityState == ITTransientStatusWindowVanishingState ) {
+ } else if ( _visibilityState == ITWindowVanishingState ) {
// Window is on its way out. Do nothing.
}
}
- (void)setVisibilityState:(ITWindowVisibilityState)newState
{
_visibilityState = newState;
+
+ if ( _visibilityState == ITWindowVisibleState ) {
+ [self startVanishTimer];
+ } else if ( (_visibilityState == ITWindowVanishingState) || (_visibilityState == ITWindowHiddenState) ) {
+ [self stopVanishTimer];
+ }
}
- (ITTransientStatusWindowExitMode)exitMode
- (void)setExitMode:(ITTransientStatusWindowExitMode)newMode
{
_exitMode = newMode;
+
+ if ( _visibilityState == ITWindowVisibleState ) {
+ if ( _exitMode == ITTransientStatusWindowExitOnCommand ) {
+ [self stopVanishTimer];
+ } else if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
+ [self startVanishTimer];
+ }
+ }
}
- (float)exitDelay
_horizontalPosition = newPosition;
}
+- (float)effectProgress
+{
+ return _effectProgress;
+}
+
+- (void)setEffectProgress:(float)newProgress
+{
+ _effectProgress = newProgress;
+}
+
- (float)screenPadding
{
return _screenPadding;
_screenPadding = newPadding;
}
-- (int)screenNumber
+/*- (int)screenNumber
{
return _screenNumber;
}
- (void)setScreenNumber:(int)newNumber
{
_screenNumber = newNumber;
-}
+}*/
- (ITWindowEffect *)entryEffect
{
- (void)setEntryEffect:(ITWindowEffect *)newEffect
{
- [_entryEffect autorelease];
+ [_entryEffect releaseWhenIdle];
_entryEffect = [newEffect retain];
}
- (void)setExitEffect:(ITWindowEffect *)newEffect
{
- [_exitEffect autorelease];
+ [_exitEffect releaseWhenIdle];
_exitEffect = [newEffect retain];
}
- (void)rebuildWindow;
{
if ( _backgroundType == ITTransientStatusWindowRounded ) {
- ITGrayRoundedView *roundedView = [[[ITGrayRoundedView alloc] initWithFrame:[self frame]] autorelease];
+ ITTSWBackgroundView *roundedView = [[[ITTSWBackgroundView alloc] initWithFrame:[self frame]] autorelease];
[self setBackgroundColor:[NSColor clearColor]];
[self setHasShadow:NO];
- (void)startVanishTimer
{
+ if ( _exitMode == ITTransientStatusWindowExitAfterDelay) {
+ [self stopVanishTimer];
+ _exitTimer = [NSTimer scheduledTimerWithTimeInterval:_exitDelay
+ target:self
+ selector:@selector(doDelayedExit)
+ userInfo:nil
+ repeats:NO];
+ }
+}
+
+- (void)doDelayedExit
+{
+ [self vanish:self];
+ _exitTimer = nil;
+}
+- (void)stopVanishTimer
+{
+ if ( _exitTimer ) {
+ [_exitTimer invalidate];
+ _exitTimer = nil;
+ }
}
@end