- (void)performAppear
{
- [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+ __idle = NO;
+
+ [self setWindowVisibility:ITWindowAppearingState];
[self performAppearFromProgress:0.0 effectTime:_effectTime];
}
{
[_effectTimer invalidate];
_effectTimer = nil;
- [self setWindowVisibility:ITTransientStatusWindowVisibleState];
+ [self setWindowVisibility:ITWindowVisibleState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
}
- (void)cancelAppear
{
- [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+ [self setWindowVisibility:ITWindowVanishingState];
[_effectTimer invalidate];
_effectTimer = nil;
- (void)performVanish
{
- [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+ __idle = NO;
+
+ [self setWindowVisibility:ITWindowVanishingState];
[self performVanishFromProgress:1.0 effectTime:_effectTime];
}
_effectTimer = nil;
[_window orderOut:self];
[_window setAlphaValue:1.0];
- [self setWindowVisibility:ITTransientStatusWindowHiddenState];
+ [self setWindowVisibility:ITWindowHiddenState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
}
- (void)cancelVanish
{
- [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+ [self setWindowVisibility:ITWindowVanishingState];
[_effectTimer invalidate];
_effectTimer = nil;