#import "ITDissolveWindowEffect.h"
#import "ITTransientStatusWindow.h"
-
+#import "ITCoreGraphicsHacks.h"
@interface ITDissolveWindowEffect (Private)
- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
@implementation ITDissolveWindowEffect
++ (NSString *)effectName
+{
+ return @"Dissolve";
+}
+
++ (NSDictionary *)supportedPositions
+{
+ return [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:YES], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" ,
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:YES], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Middle" ,
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:YES], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil];
+}
+
+
/*************************************************************************/
#pragma mark -
#pragma mark APPEAR METHODS
- (void)performAppear
{
- [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+ CGAffineTransform transform;
+ NSPoint appearPoint;
+ __idle = NO;
+
+ //Set the location on the screen
+ if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionLeft ) {
+ appearPoint.x = -( 32.0 + [[_window screen] visibleFrame].origin.x );
+ } else if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionRight ) {
+ appearPoint.x = -(([[_window screen] visibleFrame].size.width + [[_window screen] visibleFrame].origin.x) - 32.0 - [_window frame].size.width);
+ } else if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionCenter ) {
+ appearPoint.x = ( [_window frame].size.width - [[_window screen] visibleFrame].size.width ) / 2;
+ }
+
+ if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionTop ) {
+ appearPoint.y = ( 64.0 + [[_window screen] visibleFrame].origin.y - [_window frame].size.height );
+ } else if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionBottom ) {
+ appearPoint.y = -( [[_window screen] frame].size.height - ( [_window frame].size.height + 32.0 + [[_window screen] visibleFrame].origin.y) );
+ } else if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionMiddle ) {
+ appearPoint.y = ( [_window frame].size.height - [[_window screen] visibleFrame].size.height) / 2;
+ }
+
+ transform = CGAffineTransformMakeTranslation(appearPoint.x, appearPoint.y);
+ CGSSetWindowTransform([NSApp contextID],
+ (CGSWindowID)[_window windowNumber],
+ transform);
+
+ [self setWindowVisibility:ITWindowAppearingState];
[self performAppearFromProgress:0.0 effectTime:_effectTime];
}
{
[_effectTimer invalidate];
_effectTimer = nil;
- [self setWindowVisibility:ITTransientStatusWindowVisibleState];
+ [self setWindowVisibility:ITWindowVisibleState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
}
- (void)cancelAppear
{
- [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+ [self setWindowVisibility:ITWindowVanishingState];
[_effectTimer invalidate];
_effectTimer = nil;
- (void)performVanish
{
- [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+ __idle = NO;
+
+ [self setWindowVisibility:ITWindowVanishingState];
[self performVanishFromProgress:1.0 effectTime:_effectTime];
}
_effectTimer = nil;
[_window orderOut:self];
[_window setAlphaValue:1.0];
- [self setWindowVisibility:ITTransientStatusWindowHiddenState];
+ [self setWindowVisibility:ITWindowHiddenState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
}
- (void)cancelVanish
{
- [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+ [self setWindowVisibility:ITWindowVanishingState];
[_effectTimer invalidate];
_effectTimer = nil;