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Added sizing to the main status window class, and added a basic icon and
[ITKit.git]
/
ITTransientStatusWindow.m
diff --git
a/ITTransientStatusWindow.m
b/ITTransientStatusWindow.m
index
6cb33a3
..
3f01c35
100755
(executable)
--- a/
ITTransientStatusWindow.m
+++ b/
ITTransientStatusWindow.m
@@
-1,9
+1,9
@@
#import "ITTransientStatusWindow.h"
#import "ITWindowEffect.h"
#import "ITTransientStatusWindow.h"
#import "ITWindowEffect.h"
-#import <
CoreGraphics/CoreGraphic
s.h>
+#import <
ApplicationServices/ApplicationService
s.h>
#import "ITCoreGraphicsHacks.h"
#import "ITTextField.h"
#import "ITCoreGraphicsHacks.h"
#import "ITTextField.h"
-#import "IT
GrayRounde
dView.h"
+#import "IT
TSWBackgroun
dView.h"
#define EFFECT_FPS 30.0
#define EFFECT_FPS 30.0
@@
-19,6
+19,7
@@
backgroundType:(ITTransientStatusWindowBackgroundType)backgroundType;
- (void)rebuildWindow;
- (void)startVanishTimer;
backgroundType:(ITTransientStatusWindowBackgroundType)backgroundType;
- (void)rebuildWindow;
- (void)startVanishTimer;
+- (void)stopVanishTimer;
@end
@end
@@
-73,18
+74,18
@@
static ITTransientStatusWindow *staticWindow = nil;
backing:NSBackingStoreBuffered
defer:NO] ) ) {
backing:NSBackingStoreBuffered
defer:NO] ) ) {
- _visibilityState = IT
TransientStatus
WindowHiddenState;
+ _visibilityState = ITWindowHiddenState;
_exitMode = exitMode;
_exitDelay = DEFAULT_EXIT_DELAY;
_backgroundType = backgroundType;
_verticalPosition = ITWindowPositionBottom;
_horizontalPosition = ITWindowPositionLeft;
_screenPadding = 32.0;
_exitMode = exitMode;
_exitDelay = DEFAULT_EXIT_DELAY;
_backgroundType = backgroundType;
_verticalPosition = ITWindowPositionBottom;
_horizontalPosition = ITWindowPositionLeft;
_screenPadding = 32.0;
- _screenNumber = 0;
+
//
_screenNumber = 0;
_entryEffect = nil;
_exitEffect = nil;
_reallyIgnoresEvents = YES;
_entryEffect = nil;
_exitEffect = nil;
_reallyIgnoresEvents = YES;
- _
delayTimer
= nil;
+ _
exitTimer
= nil;
// if ( _backgroundType == ITTransientStatusWindowRounded ) {
// _contentSubView = contentView;
// if ( _backgroundType == ITTransientStatusWindowRounded ) {
// _contentSubView = contentView;
@@
-125,7
+126,6
@@
static ITTransientStatusWindow *staticWindow = nil;
_reallyIgnoresEvents = flag;
}
_reallyIgnoresEvents = flag;
}
-
/*
- (id)contentView
/*
- (id)contentView
@@
-154,15
+154,15
@@
static ITTransientStatusWindow *staticWindow = nil;
- (IBAction)appear:(id)sender
{
- (IBAction)appear:(id)sender
{
- if ( _visibilityState == IT
TransientStatus
WindowHiddenState ) {
+ if ( _visibilityState == ITWindowHiddenState ) {
// Window is hidden. Appear as normal, and start the timer.
[_entryEffect performAppear];
// Window is hidden. Appear as normal, and start the timer.
[_entryEffect performAppear];
- } else if ( _visibilityState == IT
TransientStatus
WindowVisibleState ) {
+ } else if ( _visibilityState == ITWindowVisibleState ) {
// Window is completely visible. Simply reset the timer.
[self startVanishTimer];
// Window is completely visible. Simply reset the timer.
[self startVanishTimer];
- } else if ( _visibilityState == IT
TransientStatus
WindowAppearingState ) {
+ } else if ( _visibilityState == ITWindowAppearingState ) {
// Window is on its way in. Do nothing.
// Window is on its way in. Do nothing.
- } else if ( _visibilityState == IT
TransientStatus
WindowVanishingState ) {
+ } else if ( _visibilityState == ITWindowVanishingState ) {
// Window is on its way out. Cancel the vanish.
[_exitEffect cancelVanish];
}
// Window is on its way out. Cancel the vanish.
[_exitEffect cancelVanish];
}
@@
-170,19
+170,29
@@
static ITTransientStatusWindow *staticWindow = nil;
- (IBAction)vanish:(id)sender
{
- (IBAction)vanish:(id)sender
{
- if ( _visibilityState == IT
TransientStatus
WindowVisibleState ) {
+ if ( _visibilityState == ITWindowVisibleState ) {
// Window is totally visible. Perform exit effect.
[_exitEffect performVanish];
// Window is totally visible. Perform exit effect.
[_exitEffect performVanish];
- } else if ( _visibilityState == IT
TransientStatus
WindowHiddenState ) {
+ } else if ( _visibilityState == ITWindowHiddenState ) {
// Window is hidden. Do nothing.
// Window is hidden. Do nothing.
- } else if ( _visibilityState == IT
TransientStatus
WindowAppearingState ) {
+ } else if ( _visibilityState == ITWindowAppearingState ) {
// Window is on its way in. Cancel appear.
[_entryEffect cancelAppear];
// Window is on its way in. Cancel appear.
[_entryEffect cancelAppear];
- } else if ( _visibilityState == IT
TransientStatus
WindowVanishingState ) {
+ } else if ( _visibilityState == ITWindowVanishingState ) {
// Window is on its way out. Do nothing.
}
}
// Window is on its way out. Do nothing.
}
}
+- (void)setSizing:(ITTransientStatusWindowSizing)newSizing
+{
+ _sizing = newSizing;
+}
+
+- (ITTransientStatusWindowSizing)sizing
+{
+ return _sizing;
+}
+
- (ITWindowVisibilityState)visibilityState
{
return _visibilityState;
- (ITWindowVisibilityState)visibilityState
{
return _visibilityState;
@@
-192,8
+202,10
@@
static ITTransientStatusWindow *staticWindow = nil;
{
_visibilityState = newState;
{
_visibilityState = newState;
- if ( _visibilityState == IT
TransientStatus
WindowVisibleState ) {
+ if ( _visibilityState == ITWindowVisibleState ) {
[self startVanishTimer];
[self startVanishTimer];
+ } else if ( (_visibilityState == ITWindowVanishingState) || (_visibilityState == ITWindowHiddenState) ) {
+ [self stopVanishTimer];
}
}
}
}
@@
-205,6
+217,14
@@
static ITTransientStatusWindow *staticWindow = nil;
- (void)setExitMode:(ITTransientStatusWindowExitMode)newMode
{
_exitMode = newMode;
- (void)setExitMode:(ITTransientStatusWindowExitMode)newMode
{
_exitMode = newMode;
+
+ if ( _visibilityState == ITWindowVisibleState ) {
+ if ( _exitMode == ITTransientStatusWindowExitOnCommand ) {
+ [self stopVanishTimer];
+ } else if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
+ [self startVanishTimer];
+ }
+ }
}
- (float)exitDelay
}
- (float)exitDelay
@@
-270,7
+290,7
@@
static ITTransientStatusWindow *staticWindow = nil;
_screenPadding = newPadding;
}
_screenPadding = newPadding;
}
-- (int)screenNumber
+
/*
- (int)screenNumber
{
return _screenNumber;
}
{
return _screenNumber;
}
@@
-278,7
+298,7
@@
static ITTransientStatusWindow *staticWindow = nil;
- (void)setScreenNumber:(int)newNumber
{
_screenNumber = newNumber;
- (void)setScreenNumber:(int)newNumber
{
_screenNumber = newNumber;
-}
+}
*/
- (ITWindowEffect *)entryEffect
{
- (ITWindowEffect *)entryEffect
{
@@
-287,7
+307,7
@@
static ITTransientStatusWindow *staticWindow = nil;
- (void)setEntryEffect:(ITWindowEffect *)newEffect
{
- (void)setEntryEffect:(ITWindowEffect *)newEffect
{
- [_entryEffect
autoreleas
e];
+ [_entryEffect
releaseWhenIdl
e];
_entryEffect = [newEffect retain];
}
_entryEffect = [newEffect retain];
}
@@
-298,7
+318,7
@@
static ITTransientStatusWindow *staticWindow = nil;
- (void)setExitEffect:(ITWindowEffect *)newEffect
{
- (void)setExitEffect:(ITWindowEffect *)newEffect
{
- [_exitEffect
autoreleas
e];
+ [_exitEffect
releaseWhenIdl
e];
_exitEffect = [newEffect retain];
}
_exitEffect = [newEffect retain];
}
@@
-311,7
+331,7
@@
static ITTransientStatusWindow *staticWindow = nil;
- (void)rebuildWindow;
{
if ( _backgroundType == ITTransientStatusWindowRounded ) {
- (void)rebuildWindow;
{
if ( _backgroundType == ITTransientStatusWindowRounded ) {
- IT
GrayRoundedView *roundedView = [[[ITGrayRounde
dView alloc] initWithFrame:[self frame]] autorelease];
+ IT
TSWBackgroundView *roundedView = [[[ITTSWBackgroun
dView alloc] initWithFrame:[self frame]] autorelease];
[self setBackgroundColor:[NSColor clearColor]];
[self setHasShadow:NO];
[self setBackgroundColor:[NSColor clearColor]];
[self setHasShadow:NO];
@@
-328,8
+348,28
@@
static ITTransientStatusWindow *staticWindow = nil;
- (void)startVanishTimer
{
- (void)startVanishTimer
{
- // start timer, if appropriate
- // if timer already exists, restart it.
+ if ( _exitMode == ITTransientStatusWindowExitAfterDelay) {
+ [self stopVanishTimer];
+ _exitTimer = [NSTimer scheduledTimerWithTimeInterval:_exitDelay
+ target:self
+ selector:@selector(doDelayedExit)
+ userInfo:nil
+ repeats:NO];
+ }
+}
+
+- (void)doDelayedExit
+{
+ [self vanish:self];
+ _exitTimer = nil;
+}
+
+- (void)stopVanishTimer
+{
+ if ( _exitTimer ) {
+ [_exitTimer invalidate];
+ _exitTimer = nil;
+ }
}
@end
}
@end