#import "ITPivotWindowEffect.h"
#import "ITCoreGraphicsHacks.h"
+#import "ITTransientStatusWindow.h"
-@implementation ITPivotWindowEffect
+@interface ITPivotWindowEffect (Private)
+- (void)setPivot:(float)angle;
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)appearFinish;
+- (void)vanishFinish;
+@end
+
+
+@implementation ITPivotWindowEffect
- (void)performAppear
{
- NSLog(@"ITPivotWindowEffect does not implement performAppear.");
+ [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+ [self performAppearFromProgress:0.0 effectTime:_effectTime];
+}
+
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+ _effectProgress = progress;
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+
+ if ( progress == 0.0 ) {
+ [self setPivot:315.0];
+ [_window setAlphaValue:0.0];
+ }
+
+ [_window orderFront:self];
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(appearStep)
+ userInfo:nil
+ repeats:YES];
}
- (void)performVanish
{
- NSLog(@"ITPivotWindowEffect does not implement performVanish.");
+ [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+ [self performVanishFromProgress:1.0 effectTime:_effectTime];
}
-- (void)pivotEffect
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
{
- if ( YES ) {
- [self setPivot:315.0];
- _effectProgress = 0.0;
- [_window setAlphaValue:0.0];
- [_window orderFront:self];
- _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
- target:self
- selector:@selector(pivotStep)
- userInfo:nil
- repeats:YES];
- } else {
- [_window orderOut:self];
+ _effectProgress = progress;
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+ if ( progress == 1.0 ) {
+ [self setPivot:0.0];
+ [_window setAlphaValue:1.0];
}
+
+ [_window orderFront:self];
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(vanishStep)
+ userInfo:nil
+ repeats:YES];
+}
+
+- (void)cancelAppear
+{
+ [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performVanishFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
+}
+
+- (void)cancelVanish
+{
+ [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performAppearFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
}
-- (void)pivotStep
+- (void)appearStep
{
- if ( YES ) {
- float interPivot = 0.0;
- _effectProgress += (1.0 / (EFFECT_FPS * _effectTime));
- _effectProgress = (_effectProgress < 1.0 ? _effectProgress : 1.0);
- interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
- [self setPivot:((interPivot * 45) + 315)];
- [_window setAlphaValue:interPivot];
- if ( _effectProgress >= 1.0 ) {
- [self pivotFinish];
- }
- } else {
- //backwards
+ float interPivot = 0.0;
+ _effectProgress += _effectSpeed;
+ _effectProgress = (_effectProgress < 1.0 ? _effectProgress : 1.0);
+ interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
+ [self setPivot:((interPivot * 45) + 315)];
+ [_window setAlphaValue:interPivot];
+
+ if ( _effectProgress >= 1.0 ) {
+ [self appearFinish];
}
}
-- (void)pivotFinish
+- (void)vanishStep
{
- if ( YES ) {
- [_effectTimer invalidate];
- _effectTimer = nil;
- _effectProgress = 0.0;
- } else {
- //backwards
+ float interPivot = 1.0;
+ _effectProgress -= _effectSpeed;
+ _effectProgress = (_effectProgress > 0.0 ? _effectProgress : 0.0);
+ interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
+ [self setPivot:((interPivot * 45) + 315)];
+ [_window setAlphaValue:interPivot];
+
+ if ( _effectProgress <= 0.0 ) {
+ [self vanishFinish];
}
}
+- (void)appearFinish
+{
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+ [self setWindowVisibility:ITTransientStatusWindowVisibleState];
+}
+
+- (void)vanishFinish
+{
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+ [self setWindowVisibility:ITTransientStatusWindowHiddenState];
+}
- (void)setPivot:(float)angle
{
float degAngle = (angle * (pi / 180));
+
CGAffineTransform transform = CGAffineTransformMakeRotation(degAngle);
- // Set pivot point
+ // Set pivot rotation point
transform.tx = -32.0;
transform.ty = [_window frame].size.height + 32.0;