#import "ITWindowEffect.h"
+#import "ITTransientStatusWindow.h"
@implementation ITWindowEffect
{
if ( (self = [super init]) ) {
- _window = [window retain];
- _effectTime = DEFAULT_EFFECT_TIME;
- _effectProgress = 0.00;
- _effectTimer = nil;
+ _window = [window retain];
+ _effectTime = DEFAULT_EFFECT_TIME;
+ _effectTimer = nil;
+ __shouldReleaseWhenIdle = NO;
+ __idle = YES;
if ( [window conformsToProtocol:@protocol(ITWindowPositioning)] ) {
- _verticalPosition = (ITVerticalWindowPosition)[window verticalPosition];
- _horizontalPosition = (ITHorizontalWindowPosition)[window horizontalPosition];
+ // Casts so the compiler won't gripe
+ _verticalPosition = (ITVerticalWindowPosition)[(ITTransientStatusWindow *)window verticalPosition];
+ _horizontalPosition = (ITHorizontalWindowPosition)[(ITTransientStatusWindow *)window horizontalPosition];
} else {
NSLog(@"ITWindowEffect - initWithWindow: - window does not conform to ITWindowPositioning.");
_verticalPosition = ITWindowPositionBottom;
- (void)setWindow:(NSWindow *)newWindow
{
- _window = newWindow;
+ [_window autorelease];
+ _window = [newWindow retain];
+}
+
+- (void)setWindowVisibility:(ITWindowVisibilityState)visibilityState
+{
+ if ( [_window conformsToProtocol:@protocol(ITWindowMotility)] ) {
+ // Cast so the compiler won't gripe
+ [(ITTransientStatusWindow *)_window setVisibilityState:visibilityState];
+ } else {
+ NSLog(@"ITWindowEffect - setWindowVisibility: - window does not conform to ITWindowVisibility.");
+ }
+}
+
+- (float)effectTime
+{
+ return _effectTime;
+}
+
+- (void)setEffectTime:(float)newTime
+{
+ _effectTime = newTime;
}
- (void)performAppear
NSLog(@"ITWindowEffect does not implement performVanish.");
}
+- (void)cancelAppear
+{
+ NSLog(@"ITWindowEffect does not implement cancelAppear.");
+}
+
+- (void)cancelVanish
+{
+ NSLog(@"ITWindowEffect does not implement cancelVanish.");
+}
+
+- (void)releaseWhenIdle;
+{
+ if ( __idle ) {
+ [self release];
+ } else {
+ __shouldReleaseWhenIdle = YES;
+ }
+}
+
- (void)dealloc
{
[_window release];