#import "ITTransientStatusWindow.h"
#import "ITWindowEffect.h"
-#import <CoreGraphics/CoreGraphics.h>
+#import <ApplicationServices/ApplicationServices.h>
#import "ITCoreGraphicsHacks.h"
#import "ITTextField.h"
-#import "ITGrayRoundedView.h"
+#import "ITTSWBackgroundView.h"
#define EFFECT_FPS 30.0
exitMode:(ITTransientStatusWindowExitMode)exitMode
backgroundType:(ITTransientStatusWindowBackgroundType)backgroundType;
- (void)rebuildWindow;
-// - (void)performEffect;
+- (void)startVanishTimer;
+- (void)stopVanishTimer;
@end
backing:NSBackingStoreBuffered
defer:NO] ) ) {
- _visibilityState = ITTransientStatusWindowHiddenState;
+ _visibilityState = ITWindowHiddenState;
_exitMode = exitMode;
_exitDelay = DEFAULT_EXIT_DELAY;
_backgroundType = backgroundType;
_verticalPosition = ITWindowPositionBottom;
_horizontalPosition = ITWindowPositionLeft;
_screenPadding = 32.0;
- _screenNumber = 0;
+ //_screenNumber = 0;
_entryEffect = nil;
_exitEffect = nil;
_reallyIgnoresEvents = YES;
- _delayTimer = nil;
+ _exitTimer = nil;
+ [self setScreen:[NSScreen mainScreen]];
// if ( _backgroundType == ITTransientStatusWindowRounded ) {
// _contentSubView = contentView;
return self;
}
+- (void)dealloc
+{
+ [_screen release];
+ [super dealloc];
+}
/*************************************************************************/
#pragma mark -
#pragma mark INSTANCE METHODS
/*************************************************************************/
-- (BOOL)ignoresMouseEvents
+/*- (BOOL)ignoresMouseEvents
{
return _reallyIgnoresEvents;
}
- (void)setIgnoresMouseEvents:(BOOL)flag
{
- CGSValueObj key;
- CGSValueObj ignore;
+ //CGSValueObj key;
+ //CGSValueObj ignore;
+ CGSWindowTag tags;
key = CGSCreateCString("IgnoreForEvents");
ignore = CGSCreateBoolean( (flag ? kCGSTrue : kCGSFalse) );
CGSSetWindowProperty([NSApp contextID], (CGSWindowID)[self windowNumber], key, ignore);
CGSReleaseObj(key);
CGSReleaseObj(ignore);
+
+ CGSGetWindowTags([NSApp contextID], (CGSWindowID)[self windowNumber], &tags, 32);
+
+ if (flag) {
+ tags = tags | CGSTagTransparent;
+ } else {
+ tags = tags & CGSTagTransparent;
+ }
+NSLog(@"ignore? %i", flag);
+ CGSSetWindowTags([NSApp contextID], (CGSWindowID)[self windowNumber], &tags, 32);
_reallyIgnoresEvents = flag;
-}
+}*/
/*
-- (void)orderFront:(id)sender
-{
- if ( _entryEffect == nil ) {
- [super orderFront:sender];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- [self performEffect];
- }
- if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
- // set the timer, and orderOut: when it lapses.
- }
-}
-
-- (void)makeKeyAndOrderFront:(id)sender
-{
- if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
- // set the timer, and orderOut: when it lapses.
- }
-
- if ( _entryEffect == nil ) {
- [super makeKeyAndOrderFront:sender];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- [self performEffect];
- [self makeKeyWindow];
- }
-}
-
-- (void)orderOut:(id)sender
-{
- if ( _entryEffect == nil ) {
- [super orderOut:sender];
- _visibilityState = ITTransientStatusWindowHiddenState;
- } else {
- [self performEffect];
- }
-}
-
-- (NSTimeInterval)animationResizeTime:(NSRect)newFrame
-{
- return _resizeTime;
-}
-
- (id)contentView
{
if ( _backgroundType == ITTransientStatusWindowRounded ) {
*/
-- (void)appear
+- (IBAction)appear:(id)sender
{
- if ( _entryEffect == nil ) {
- [self orderFront:self];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- _visibilityState = ITTransientStatusWindowAppearingState;
+ if ( _visibilityState == ITWindowHiddenState ) {
+ // Window is hidden. Appear as normal, and start the timer.
[_entryEffect performAppear];
- _visibilityState = ITTransientStatusWindowVisibleState;
- }
- if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
- // set the timer, and vanish when it lapses.
+ } else if ( _visibilityState == ITWindowVisibleState ) {
+ // Window is completely visible. Simply reset the timer.
+ [self startVanishTimer];
+ } else if ( _visibilityState == ITWindowAppearingState ) {
+ // Window is on its way in. Do nothing.
+ } else if ( _visibilityState == ITWindowVanishingState ) {
+ // Window is on its way out. Cancel the vanish.
+ [_exitEffect cancelVanish];
}
}
-- (void)vanish
+- (IBAction)vanish:(id)sender
{
- if ( _entryEffect == nil ) {
- [self orderOut:self];
- _visibilityState = ITTransientStatusWindowHiddenState;
- } else {
+ if ( _visibilityState == ITWindowVisibleState ) {
+ // Window is totally visible. Perform exit effect.
[_exitEffect performVanish];
- _visibilityState = ITTransientStatusWindowHiddenState;
+ } else if ( _visibilityState == ITWindowHiddenState ) {
+ // Window is hidden. Do nothing.
+ } else if ( _visibilityState == ITWindowAppearingState ) {
+ // Window is on its way in. Cancel appear.
+ [_entryEffect cancelAppear];
+ } else if ( _visibilityState == ITWindowVanishingState ) {
+ // Window is on its way out. Do nothing.
}
}
-- (ITTransientStatusWindowVisibilityState)visibilityState
+- (void)setScreen:(NSScreen *)newScreen
+{
+ [_screen release];
+ _screen = [newScreen retain];
+}
+
+- (NSScreen *)screen
+{
+ return _screen;
+}
+
+- (void)setSizing:(ITTransientStatusWindowSizing)newSizing
+{
+ _sizing = newSizing;
+}
+
+- (ITTransientStatusWindowSizing)sizing
+{
+ return _sizing;
+}
+
+- (ITWindowVisibilityState)visibilityState
{
return _visibilityState;
}
+- (void)setVisibilityState:(ITWindowVisibilityState)newState
+{
+ _visibilityState = newState;
+
+ if ( _visibilityState == ITWindowVisibleState ) {
+ [self startVanishTimer];
+ } else if ( (_visibilityState == ITWindowVanishingState) || (_visibilityState == ITWindowHiddenState) ) {
+ [self stopVanishTimer];
+ }
+}
+
- (ITTransientStatusWindowExitMode)exitMode
{
return _exitMode;
- (void)setExitMode:(ITTransientStatusWindowExitMode)newMode
{
_exitMode = newMode;
+
+ if ( _visibilityState == ITWindowVisibleState ) {
+ if ( _exitMode == ITTransientStatusWindowExitOnCommand ) {
+ [self stopVanishTimer];
+ } else if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
+ [self startVanishTimer];
+ }
+ }
}
- (float)exitDelay
_horizontalPosition = newPosition;
}
+- (float)effectProgress
+{
+ return _effectProgress;
+}
+
+- (void)setEffectProgress:(float)newProgress
+{
+ _effectProgress = newProgress;
+}
+
- (float)screenPadding
{
return _screenPadding;
_screenPadding = newPadding;
}
-- (int)screenNumber
+/*- (int)screenNumber
{
return _screenNumber;
}
- (void)setScreenNumber:(int)newNumber
{
_screenNumber = newNumber;
-}
+}*/
- (ITWindowEffect *)entryEffect
{
- (void)setEntryEffect:(ITWindowEffect *)newEffect
{
- [_entryEffect autorelease];
+ [_entryEffect releaseWhenIdle];
_entryEffect = [newEffect retain];
}
- (void)setExitEffect:(ITWindowEffect *)newEffect
{
- [_exitEffect autorelease];
+ [_exitEffect releaseWhenIdle];
_exitEffect = [newEffect retain];
}
- (void)rebuildWindow;
{
if ( _backgroundType == ITTransientStatusWindowRounded ) {
- ITGrayRoundedView *roundedView = [[[ITGrayRoundedView alloc] initWithFrame:[self frame]] autorelease];
+ ITTSWBackgroundView *roundedView = [[[ITTSWBackgroundView alloc] initWithFrame:[self frame]] autorelease];
[self setBackgroundColor:[NSColor clearColor]];
[self setHasShadow:NO];
}
}
-/*
-
-- (void)performEffect
+- (void)startVanishTimer
{
- if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
- _visibilityState = ITTransientStatusWindowEnteringState;
- } else if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
- _visibilityState = ITTransientStatusWindowExitingState;
- } else {
- return;
- }
-
- if ( _entryEffect == ITTransientStatusWindowEffectDissolve ) {
- [self dissolveEffect];
- } else if ( _entryEffect == ITTransientStatusWindowEffectSlideVertically ) {
- [self slideVerticalEffect];
- } else if ( _entryEffect == ITTransientStatusWindowEffectSlideHorizontally ) {
- [self slideHorizontalEffect];
- } else if ( _entryEffect == ITTransientStatusWindowEffectPivot ) {
- [self pivotEffect];
+ if ( _exitMode == ITTransientStatusWindowExitAfterDelay) {
+ [self stopVanishTimer];
+ _exitTimer = [NSTimer scheduledTimerWithTimeInterval:_exitDelay
+ target:self
+ selector:@selector(doDelayedExit)
+ userInfo:nil
+ repeats:NO];
}
}
-*/
+- (void)doDelayedExit
+{
+ [self vanish:self];
+ _exitTimer = nil;
+}
+- (void)stopVanishTimer
+{
+ if ( _exitTimer ) {
+ [_exitTimer invalidate];
+ _exitTimer = nil;
+ }
+}
@end