exitMode:(ITTransientStatusWindowExitMode)exitMode
backgroundType:(ITTransientStatusWindowBackgroundType)backgroundType;
- (void)rebuildWindow;
-// - (void)performEffect;
+- (void)startVanishTimer;
@end
_reallyIgnoresEvents = flag;
}
-/*
-
-- (void)orderFront:(id)sender
-{
- if ( _entryEffect == nil ) {
- [super orderFront:sender];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- [self performEffect];
- }
- if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
- // set the timer, and orderOut: when it lapses.
- }
-}
-- (void)makeKeyAndOrderFront:(id)sender
-{
- if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
- // set the timer, and orderOut: when it lapses.
- }
-
- if ( _entryEffect == nil ) {
- [super makeKeyAndOrderFront:sender];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- [self performEffect];
- [self makeKeyWindow];
- }
-}
-
-- (void)orderOut:(id)sender
-{
- if ( _entryEffect == nil ) {
- [super orderOut:sender];
- _visibilityState = ITTransientStatusWindowHiddenState;
- } else {
- [self performEffect];
- }
-}
-
-- (NSTimeInterval)animationResizeTime:(NSRect)newFrame
-{
- return _resizeTime;
-}
+/*
- (id)contentView
{
*/
-- (void)appear
+- (IBAction)appear:(id)sender
{
- if ( _entryEffect == nil ) {
- [self orderFront:self];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- _visibilityState = ITTransientStatusWindowAppearingState;
+ if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
+ // Window is hidden. Appear as normal, and start the timer.
[_entryEffect performAppear];
- _visibilityState = ITTransientStatusWindowVisibleState;
- }
- if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
- // set the timer, and vanish when it lapses.
+ } else if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
+ // Window is completely visible. Simply reset the timer.
+ [self startVanishTimer];
+ } else if ( _visibilityState == ITTransientStatusWindowAppearingState ) {
+ // Window is on its way in. Do nothing.
+ } else if ( _visibilityState == ITTransientStatusWindowVanishingState ) {
+ // Window is on its way out. Cancel the vanish.
+ [_exitEffect cancelVanish];
}
}
-- (void)vanish
+- (IBAction)vanish:(id)sender
{
- if ( _entryEffect == nil ) {
- [self orderOut:self];
- _visibilityState = ITTransientStatusWindowHiddenState;
- } else {
+ if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
+ // Window is totally visible. Perform exit effect.
[_exitEffect performVanish];
- _visibilityState = ITTransientStatusWindowHiddenState;
+ } else if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
+ // Window is hidden. Do nothing.
+ } else if ( _visibilityState == ITTransientStatusWindowAppearingState ) {
+ // Window is on its way in. Cancel appear.
+ [_entryEffect cancelAppear];
+ } else if ( _visibilityState == ITTransientStatusWindowVanishingState ) {
+ // Window is on its way out. Do nothing.
}
}
-- (ITTransientStatusWindowVisibilityState)visibilityState
+- (ITWindowVisibilityState)visibilityState
{
return _visibilityState;
}
+- (void)setVisibilityState:(ITWindowVisibilityState)newState
+{
+ _visibilityState = newState;
+
+ if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
+ [self startVanishTimer];
+ }
+}
+
- (ITTransientStatusWindowExitMode)exitMode
{
return _exitMode;
_horizontalPosition = newPosition;
}
+- (float)effectProgress
+{
+ return _effectProgress;
+}
+
+- (void)setEffectProgress:(float)newProgress
+{
+ _effectProgress = newProgress;
+}
+
- (float)screenPadding
{
return _screenPadding;
}
}
-/*
-
-- (void)performEffect
+- (void)startVanishTimer
{
- if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
- _visibilityState = ITTransientStatusWindowEnteringState;
- } else if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
- _visibilityState = ITTransientStatusWindowExitingState;
- } else {
- return;
- }
-
- if ( _entryEffect == ITTransientStatusWindowEffectDissolve ) {
- [self dissolveEffect];
- } else if ( _entryEffect == ITTransientStatusWindowEffectSlideVertically ) {
- [self slideVerticalEffect];
- } else if ( _entryEffect == ITTransientStatusWindowEffectSlideHorizontally ) {
- [self slideHorizontalEffect];
- } else if ( _entryEffect == ITTransientStatusWindowEffectPivot ) {
- [self pivotEffect];
- }
+ // start timer, if appropriate
+ // if timer already exists, restart it.
}
-*/
-
-
@end