Huge audit of ITKit, mostly everything has been updated to current coding
[ITKit.git] / ITDissolveWindowEffect.m
old mode 100755 (executable)
new mode 100644 (file)
index 2dda28d..5481832
 #import "ITDissolveWindowEffect.h"
 #import "ITDissolveWindowEffect.h"
+#import "ITTransientStatusWindow.h"
+#import "ITCoreGraphicsHacks.h"
+
+@interface ITDissolveWindowEffect (Private)
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)appearStep;
+- (void)appearFinish;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)vanishStep;
+- (void)vanishFinish;
+@end
 
 
 @implementation ITDissolveWindowEffect
 
 
 
 
 @implementation ITDissolveWindowEffect
 
 
++ (NSString *)effectName
+{
+    return @"Dissolve";
+}
+
++ (NSDictionary *)supportedPositions
+{
+    return [NSDictionary dictionaryWithObjectsAndKeys:
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:YES], @"Left",
+            [NSNumber numberWithBool:YES], @"Center",
+            [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:YES], @"Left",
+            [NSNumber numberWithBool:YES], @"Center",
+            [NSNumber numberWithBool:YES], @"Right", nil] , @"Middle" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:YES], @"Left",
+            [NSNumber numberWithBool:YES], @"Center",
+            [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil];
+}
+
++ (unsigned int)listOrder
+{
+    return 200;
+}
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark APPEAR METHODS
+/*************************************************************************/
+
 - (void)performAppear
 {
 - (void)performAppear
 {
-    NSLog(@"ITDissolveWindowEffect does not implement performAppear.");
+    __idle = NO;
+    
+    [self setWindowVisibility:ITWindowAppearingState];
+    [self performAppearFromProgress:0.0 effectTime:_effectTime];
+}
+
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+    [_window setEffectProgress:progress];
+    _effectSpeed = (1.0 / (EFFECT_FPS * time));
+
+    if ( progress == 0.0 ) {
+        [_window setAlphaValue:0.0];
+    }
+
+    [_window orderFront:self];
+    _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+                                                    target:self
+                                                  selector:@selector(appearStep)
+                                                  userInfo:nil
+                                                   repeats:YES];
+}
+
+- (void)appearStep
+{
+    float interFade = 0.0;
+    [_window setEffectProgress:([_window effectProgress] + _effectSpeed)];
+    [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)];
+    interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+    [_window setAlphaValue:interFade];
+
+    if ( [_window effectProgress] >= 1.0 ) {
+        [self appearFinish];
+    }
+}
+
+- (void)appearFinish
+{
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+    [self setWindowVisibility:ITWindowVisibleState];
+
+    __idle = YES;
+    
+    if ( __shouldReleaseWhenIdle ) {
+        [self release];
+    }
 }
 
 }
 
+- (void)cancelAppear
+{
+    [self setWindowVisibility:ITWindowVanishingState];
+
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+
+    [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
+}
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark VANISH METHODS
+/*************************************************************************/
+
 - (void)performVanish
 {
 - (void)performVanish
 {
-    NSLog(@"ITDissolveWindowEffect does not implement performVanish.");
+    __idle = NO;
+    
+    [self setWindowVisibility:ITWindowVanishingState];
+    [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
+
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+    [_window setEffectProgress:progress];
+    _effectSpeed = (1.0 / (EFFECT_FPS * time));
+    if ( progress == 1.0 ) {
+        [_window setAlphaValue:1.0];
+    }
+
+    [_window orderFront:self];
+    _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+                                                    target:self
+                                                  selector:@selector(vanishStep)
+                                                  userInfo:nil
+                                                   repeats:YES];
+}
+
+- (void)vanishStep
+{
+    float interFade = 1.0;
+    [_window setEffectProgress:([_window effectProgress] - _effectSpeed)];
+    [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)];
+    interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+    [_window setAlphaValue:interFade];
+
+    if ( [_window effectProgress] <= 0.0 ) {
+        [self vanishFinish];
+    }
+}
+
+- (void)vanishFinish
+{
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+    [_window orderOut:self];
+    [_window setAlphaValue:1.0];
+    [self setWindowVisibility:ITWindowHiddenState];
+
+    __idle = YES;
+    
+    if ( __shouldReleaseWhenIdle ) {
+        [self release];
+    }
+}
+
+- (void)cancelVanish
+{
+    [self setWindowVisibility:ITWindowVanishingState];
+
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+
+    [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
 }
 
 
 }