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Updating default indent level... 2 is too much, 1 is the way to go.
[ITKit.git]
/
ITWindowEffect.h
diff --git
a/ITWindowEffect.h
b/ITWindowEffect.h
index
df4578b
..
9ce6fcf
100755
(executable)
--- a/
ITWindowEffect.h
+++ b/
ITWindowEffect.h
@@
-15,27
+15,46
@@
#import <Cocoa/Cocoa.h>
#import "ITWindowPositioning.h"
#import <Cocoa/Cocoa.h>
#import "ITWindowPositioning.h"
+@class ITTransientStatusWindow;
#define EFFECT_FPS 30.0
#define DEFAULT_EFFECT_TIME 0.75
#define EFFECT_FPS 30.0
#define DEFAULT_EFFECT_TIME 0.75
-@protocol ITWindowEffect
+typedef enum {
+ ITWindowHiddenState,
+ ITWindowAppearingState,
+ ITWindowVisibleState,
+ ITWindowVanishingState
+} ITWindowVisibilityState;
+
+@protocol ITWindowEffect
- (void)performAppear;
- (void)performVanish;
- (void)performAppear;
- (void)performVanish;
+- (void)cancelAppear;
+- (void)cancelVanish;
+@end
+
+@protocol ITWindowMotility
+- (ITWindowVisibilityState)visibilityState;
+- (void)setVisibilityState:(ITWindowVisibilityState)newState;
+- (float)effectProgress;
+- (void)setEffectProgress:(float)newProgress;
@end
@interface ITWindowEffect : NSObject <ITWindowEffect>
{
@end
@interface ITWindowEffect : NSObject <ITWindowEffect>
{
-
NSWindow
*_window;
+
ITTransientStatusWindow
*_window;
float _effectTime;
float _effectTime;
-
double _effectProgress
;
+
float _effectSpeed
;
ITVerticalWindowPosition _verticalPosition;
ITHorizontalWindowPosition _horizontalPosition;
NSTimer *_effectTimer;
ITVerticalWindowPosition _verticalPosition;
ITHorizontalWindowPosition _horizontalPosition;
NSTimer *_effectTimer;
+ BOOL __idle;
+ BOOL __shouldReleaseWhenIdle;
}
// Designated initializer
}
// Designated initializer
@@
-43,7
+62,13
@@
- (NSWindow *)window;
- (NSWindow *)window;
-// setWindow: does not retain or release its window. It simply references it.
- (void)setWindow:(NSWindow *)newWindow;
- (void)setWindow:(NSWindow *)newWindow;
+- (void)setWindowVisibility:(ITWindowVisibilityState)visibilityState;
+
+- (float)effectTime;
+- (void)setEffectTime:(float)newTime;
+
+- (void)releaseWhenIdle;
+
@end
@end