exitMode:(ITTransientStatusWindowExitMode)exitMode
backgroundType:(ITTransientStatusWindowBackgroundType)backgroundType;
- (void)rebuildWindow;
-// - (void)performEffect;
+- (void)startVanishTimer;
@end
_reallyIgnoresEvents = flag;
}
-/*
-
-- (void)orderFront:(id)sender
-{
- if ( _entryEffect == nil ) {
- [super orderFront:sender];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- [self performEffect];
- }
- if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
- // set the timer, and orderOut: when it lapses.
- }
-}
-
-- (void)makeKeyAndOrderFront:(id)sender
-{
- if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
- // set the timer, and orderOut: when it lapses.
- }
- if ( _entryEffect == nil ) {
- [super makeKeyAndOrderFront:sender];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- [self performEffect];
- [self makeKeyWindow];
- }
-}
-
-- (void)orderOut:(id)sender
-{
- if ( _entryEffect == nil ) {
- [super orderOut:sender];
- _visibilityState = ITTransientStatusWindowHiddenState;
- } else {
- [self performEffect];
- }
-}
-
-- (NSTimeInterval)animationResizeTime:(NSRect)newFrame
-{
- return _resizeTime;
-}
+/*
- (id)contentView
{
*/
-- (void)appear
-{
- if ( _entryEffect == nil ) {
- [self orderFront:self];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- _visibilityState = ITTransientStatusWindowAppearingState;
- [_entryEffect performAppear];
- _visibilityState = ITTransientStatusWindowVisibleState;
+ - (IBAction)appear:(id)sender
+ {
+ NSLog(@"%i", _visibilityState);
+ if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
+ // Window is hidden. Appear as normal, and start the timer.
+ if ( _entryEffect == nil ) {
+ [self orderFront:self];
+ _visibilityState = ITTransientStatusWindowVisibleState;
+ } else {
+ _visibilityState = ITTransientStatusWindowAppearingState;
+ [_entryEffect performAppear];
+ _visibilityState = ITTransientStatusWindowVisibleState;
+ }
+ [self startVanishTimer];
+ } else if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
+ // Window is completely visible. Simply reset the timer.
+ [self startVanishTimer];
+ } else if ( _visibilityState == ITTransientStatusWindowAppearingState ) {
+ // Window is appearing. Do nothing.
+ } else if ( _visibilityState == ITTransientStatusWindowVanishingState ) {
+ NSLog(@"%i", _visibilityState);
+ if ( _exitEffect == nil ) {
+ [self orderFront:self];
+ _visibilityState = ITTransientStatusWindowVisibleState;
+ } else {
+ _visibilityState = ITTransientStatusWindowAppearingState;
+ [_exitEffect cancelVanish];
+ _visibilityState = ITTransientStatusWindowVisibleState;
+ }
+ [self startVanishTimer];
}
- if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
- // set the timer, and vanish when it lapses.
+ }
+
+- (IBAction)vanish:(id)sender
+{
+ if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
+ // Window is totally visible. Perform exit effect.
+ if ( _exitEffect == nil ) {
+ [self orderOut:self];
+ _visibilityState = ITTransientStatusWindowHiddenState;
+ } else {
+ _visibilityState = ITTransientStatusWindowVanishingState;
+ NSLog(@"%i", _visibilityState);
+ [_exitEffect performVanish];
+ NSLog(@"%i", _visibilityState);
+ _visibilityState = ITTransientStatusWindowHiddenState;
+ NSLog(@"%i", _visibilityState);
+ }
+ [self startVanishTimer];
+ } else if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
+ // Window is hidden. Do nothing.
+ } else if ( _visibilityState == ITTransientStatusWindowAppearingState ) {
+ // Window is on its way in. Cancel appear.
+ [_entryEffect cancelAppear];
+ _visibilityState = ITTransientStatusWindowHiddenState;
+ } else if ( _visibilityState == ITTransientStatusWindowVanishingState ) {
+ // Window is on its way out. Do nothing.
}
}
-- (void)vanish
+- (ITWindowVisibilityState)visibilityState
{
- if ( _entryEffect == nil ) {
- [self orderOut:self];
- _visibilityState = ITTransientStatusWindowHiddenState;
- } else {
- [_exitEffect performVanish];
- _visibilityState = ITTransientStatusWindowHiddenState;
- }
+ return _visibilityState;
}
-- (ITTransientStatusWindowVisibilityState)visibilityState
+- (void)setVisibilityState:(ITWindowVisibilityState)newState
{
- return _visibilityState;
+ _visibilityState = newState;
}
- (ITTransientStatusWindowExitMode)exitMode
}
}
-/*
-
-- (void)performEffect
+- (void)startVanishTimer
{
- if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
- _visibilityState = ITTransientStatusWindowEnteringState;
- } else if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
- _visibilityState = ITTransientStatusWindowExitingState;
- } else {
- return;
- }
-
- if ( _entryEffect == ITTransientStatusWindowEffectDissolve ) {
- [self dissolveEffect];
- } else if ( _entryEffect == ITTransientStatusWindowEffectSlideVertically ) {
- [self slideVerticalEffect];
- } else if ( _entryEffect == ITTransientStatusWindowEffectSlideHorizontally ) {
- [self slideHorizontalEffect];
- } else if ( _entryEffect == ITTransientStatusWindowEffectPivot ) {
- [self pivotEffect];
- }
-}
-
-*/
+}
@end