@class ITTextField;
@class ITGrayRoundedView;
+@class ITWindowEffect;
typedef enum {
ITTransientStatusWindowOther
} ITTransientStatusWindowPosition;
-typedef enum { // Note: Entry effects described here. Exit does the reverse.
- ITTransientStatusWindowEffectNone, // No effect, window just appears.
- ITTransientStatusWindowEffectDissolve, // Fades in.
- ITTransientStatusWindowEffectSlideVertically, // Slides vertically onto the screen from the nearest edge
- ITTransientStatusWindowEffectSlideHorizontally, // Slides horizontally onto the screen from the nearest edge
- ITTransientStatusWindowEffectPivot // Rotate into place from perpendicular edge
-} ITTransientStatusWindowEffect;
-
-
@interface ITTransientStatusWindow : NSWindow {
ITTransientStatusWindowVisibilityState _visibilityState;
ITTransientStatusWindowExitMode _exitMode;
float _exitDelay;
ITTransientStatusWindowBackgroundType _backgroundType;
- ITTransientStatusWindowEffect _entryEffect;
- ITTransientStatusWindowEffect _exitEffect;
+ ITWindowEffect *_entryEffect;
+ ITWindowEffect *_exitEffect;
float _effectTime;
double _effectProgress;
ITTransientStatusWindowPosition _verticalPosition;
ITTransientStatusWindowPosition _horizontalPosition;
+ int _screenPadding;
BOOL _reallyIgnoresEvents;
- (ITTransientStatusWindowPosition)horizontalPosition;
- (void)setHorizontalPosition:(ITTransientStatusWindowPosition)newPosition;
-- (ITTransientStatusWindowEffect)entryEffect;
-- (void)setEntryEffect:(ITTransientStatusWindowEffect)newEffect;
+- (ITWindowEffect *)entryEffect;
+- (void)setEntryEffect:(ITWindowEffect *)newEffect;
-- (ITTransientStatusWindowEffect)exitEffect;
-- (void)setExitEffect:(ITTransientStatusWindowEffect)newEffect;
+- (ITWindowEffect *)exitEffect;
+- (void)setExitEffect:(ITWindowEffect *)newEffect;
@end