Adding some new classes that ease access of Carbon/Mac-style resource files/forks.
[ITKit.git] / ITImageCell.h
index 4da918b..d3a9424 100755 (executable)
 
     BOOL _scalesSmoothly;
 
+    BOOL  castsShadow;
+    
+    float shadowElevation;
+    float shadowAzimuth;
+    float shadowAmbient;
+    float shadowHeight;
+    float shadowRadius;
+    float shadowSaturation;
 }
 
 - (BOOL)scalesSmoothly;
 - (void)setScalesSmoothly:(BOOL)flag;
 
+- (BOOL)castsShadow;
+- (void)setCastsShadow:(BOOL)newSetting;
+
+- (float)shadowElevation;              /* Light source elevation in degrees.  Defaults to 45.0 */
+- (void)setShadowElevation:(float)newElevation;
+
+- (float)shadowAzimuth;                        /* Light source azimuth in degrees.  Defaults to 90.0 */
+- (void)setShadowAzimuth:(float)newAzimuth;
+
+- (float)shadowAmbient;                        /* Amount of ambient light.  Defaults to 0.15 */
+- (void)setShadowAmbient:(float)newAmbient;
+
+- (float)shadowHeight;                 /* Height above the canvas.  Defaults to 1.0 */
+- (void)setShadowHeight:(float)newHeight;
+
+- (float)shadowRadius;                 /* Blur radius.  Defaults to 4.0 */
+- (void)setShadowRadius:(float)newRadius;
+
+- (float)shadowSaturation;             /* Maximum saturation.  Defaults to 1.0 */
+- (void)setShadowSaturation:(float)newSaturation;
 
 @end