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Some more code cleanup, converting spaces to tabs. Redid ITKit.h framework
[ITKit.git]
/
ITTextField.h
diff --git
a/ITTextField.h
b/ITTextField.h
old mode 100755
(executable)
new mode 100644
(file)
index
d796245
..
9e73b1c
--- a/
ITTextField.h
+++ b/
ITTextField.h
@@
-1,21
+1,18
@@
/*
* ITKit
/*
* ITKit
- * ITTextField
- * Allows shadows to be drawn under text.
+ * ITTextField.h
*
*
- * Original Author : Matthew Judy <mjudy@ithinksw.com>
- * Responsibility : Matthew Judy <mjudy@ithinksw.com>
- * Responsibility : Joseph Spiros <joseph.spiros@ithinksw.com>
+ * Custom NSTextField subclass that uses ITTextFieldCell.
*
*
- * Copyright (c) 2002 - 2003 iThink Software.
- * All Rights Reserved
+ * Copyright (c) 2005 by iThink Software.
+ * All Rights Reserved.
+ *
+ * $Id$
*
*/
*
*/
-
#import <Cocoa/Cocoa.h>
#import <Cocoa/Cocoa.h>
-
@interface ITTextField : NSTextField {
}
@interface ITTextField : NSTextField {
}
@@
-23,23
+20,22
@@
- (BOOL)castsShadow;
- (void)setCastsShadow:(BOOL)newSetting;
- (BOOL)castsShadow;
- (void)setCastsShadow:(BOOL)newSetting;
-- (float)shadowElevation;
/* Light source elevation in degrees.
Defaults to 45.0 */
+- (float)shadowElevation;
/* Light source elevation in degrees.
Defaults to 45.0 */
- (void)setShadowElevation:(float)newElevation;
- (void)setShadowElevation:(float)newElevation;
-- (float)shadowAzimuth;
/* Light source azimuth in degrees.
Defaults to 90.0 */
+- (float)shadowAzimuth;
/* Light source azimuth in degrees.
Defaults to 90.0 */
- (void)setShadowAzimuth:(float)newAzimuth;
- (void)setShadowAzimuth:(float)newAzimuth;
-- (float)shadowAmbient;
/* Amount of ambient light.
Defaults to 0.15 */
+- (float)shadowAmbient;
/* Amount of ambient light.
Defaults to 0.15 */
- (void)setShadowAmbient:(float)newAmbient;
- (void)setShadowAmbient:(float)newAmbient;
-- (float)shadowHeight;
/* Height above the canvas.
Defaults to 1.0 */
+- (float)shadowHeight;
/* Height above the canvas.
Defaults to 1.0 */
- (void)setShadowHeight:(float)newHeight;
- (void)setShadowHeight:(float)newHeight;
-- (float)shadowRadius;
/* Blur radius.
Defaults to 4.0 */
+- (float)shadowRadius;
/* Blur radius.
Defaults to 4.0 */
- (void)setShadowRadius:(float)newRadius;
- (void)setShadowRadius:(float)newRadius;
-- (float)shadowSaturation;
/* Maximum saturation.
Defaults to 1.0 */
+- (float)shadowSaturation;
/* Maximum saturation.
Defaults to 1.0 */
- (void)setShadowSaturation:(float)newSaturation;
- (void)setShadowSaturation:(float)newSaturation;
-
-@end
+@end
\ No newline at end of file